My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Three Musketeers Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Battle Ram Three Musketeers Goblin Giant Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Wall Breakers Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Wall Breakers Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers Wall Breakers Sparky
Giant Snowball
Skeleton Dragons Battle Ram Three Musketeers Wall Breakers Little Prince
Zap
Battle Ram Three Musketeers Wall Breakers Goblin Giant Sparky Little Prince
Barbarian Barrel
Battle Ram Three Musketeers Wall Breakers Sparky Little Prince
The Log
Mini P.E.K.K.A Battle Ram Three Musketeers Wall Breakers Sparky Little Prince
Earthquake
Arrows
Skeleton Dragons Wall Breakers Little Prince
Royal Delivery
Skeleton Dragons Mini P.E.K.K.A Battle Ram Three Musketeers Wall Breakers Sparky Little Prince
Fireball
Skeleton Dragons Battle Ram Three Musketeers Wall Breakers Sparky Little Prince
Poison
Skeleton Dragons Three Musketeers Sparky Little Prince
Lightning
Skeleton Dragons Mini P.E.K.K.A Battle Ram Three Musketeers Sparky Little Prince
Rocket
Three Musketeers Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Little Prince Skeleton Dragons Mini P.E.K.K.A Battle Ram Goblin Giant Sparky Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Little Prince Skeleton Dragons Mini P.E.K.K.A

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Mini P.E.K.K.A Three Musketeers Goblin Giant
Mini P.E.K.K.A
Sparky Skeleton Dragons Goblin Giant Little Prince
Battle Ram
Three Musketeers Wall Breakers
Three Musketeers
Skeleton Dragons Battle Ram
Wall Breakers
Battle Ram Goblin Giant
Goblin Giant
Sparky Skeleton Dragons Mini P.E.K.K.A Wall Breakers Little Prince
Sparky
Mini P.E.K.K.A Goblin Giant
Little Prince
Mini P.E.K.K.A Goblin Giant

Defense Synergies 0 2

Skeleton Dragons
Mini P.E.K.K.A
Mini P.E.K.K.A
Skeleton Dragons
Battle Ram
Three Musketeers
Wall Breakers
Goblin Giant
Sparky
Sparky
Goblin Giant
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Goblin Giant Sparky
Mini P.E.K.K.A Sparky Skeleton Dragons Three Musketeers
Mini P.E.K.K.A Three Musketeers Sparky Skeleton Dragons
Mini P.E.K.K.A Three Musketeers Sparky Skeleton Dragons
Mini P.E.K.K.A Sparky
Skeleton Dragons
Skeleton Dragons Three Musketeers Little Prince
Skeleton Dragons Goblin Giant Sparky
Mini P.E.K.K.A Three Musketeers Sparky
Mini P.E.K.K.A Sparky Little Prince
Skeleton Dragons Goblin Giant
Skeleton Dragons Three Musketeers
Mini P.E.K.K.A Sparky Skeleton Dragons Three Musketeers
Three Musketeers Sparky Skeleton Dragons Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Three Musketeers
Mini P.E.K.K.A Three Musketeers Sparky
Three Musketeers Sparky Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons Three Musketeers Little Prince
Skeleton Dragons Little Prince
Mini P.E.K.K.A Sparky Three Musketeers
Skeleton Dragons Mini P.E.K.K.A Goblin Giant Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Sparky
Skeleton Dragons Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Giant Sparky
Mini P.E.K.K.A Goblin Giant Sparky
Mini P.E.K.K.A Three Musketeers Goblin Giant Sparky
Skeleton Dragons Three Musketeers Goblin Giant
Mini P.E.K.K.A Sparky Goblin Giant
Mini P.E.K.K.A Goblin Giant Sparky
Skeleton Dragons Mini P.E.K.K.A Sparky
Skeleton Dragons Three Musketeers Goblin Giant Sparky
Mini P.E.K.K.A Sparky
Goblin Giant
Mini P.E.K.K.A Three Musketeers Goblin Giant Sparky
Skeleton Dragons Three Musketeers Sparky
Sparky Skeleton Dragons Mini P.E.K.K.A Three Musketeers Goblin Giant Little Prince
Skeleton Dragons Mini P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Sparky
Skeleton Dragons
Skeleton Dragons Goblin Giant Sparky
Skeleton Dragons Sparky
Skeleton Dragons Sparky
Skeleton Dragons Goblin Giant
Skeleton Dragons Sparky
Skeleton Dragons
Skeleton Dragons
Mini P.E.K.K.A Three Musketeers Sparky
Skeleton Dragons Sparky
Skeleton Dragons
Skeleton Dragons Three Musketeers Sparky
Skeleton Dragons
Skeleton Dragons Sparky
Skeleton Dragons Three Musketeers Sparky
Skeleton Dragons Three Musketeers Sparky
Three Musketeers Sparky
Skeleton Dragons Mini P.E.K.K.A Sparky
Skeleton Dragons Mini P.E.K.K.A Three Musketeers Sparky
Skeleton Dragons Little Prince
Skeleton Dragons Sparky
Skeleton Dragons
Sparky
Skeleton Dragons
Skeleton Dragons Sparky Little Prince
Skeleton Dragons Sparky
Skeleton Dragons Sparky
Skeleton Dragons Sparky
Skeleton Dragons Sparky Little Prince
Skeleton Dragons
Mini P.E.K.K.A Sparky
Skeleton Dragons Sparky
Skeleton Dragons Sparky
Sparky
Sparky
Skeleton Dragons Three Musketeers
Skeleton Dragons Mini P.E.K.K.A Three Musketeers Sparky
Skeleton Dragons
Sparky
Skeleton Dragons Three Musketeers Sparky
Skeleton Dragons Sparky
Skeleton Dragons
Goblin Giant Sparky Little Prince

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