My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Battle Ram Wizard Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Battle Ram Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Prince
Giant Snowball
Skeleton Dragons Battle Ram Goblin Barrel Witch
Zap
Mortar Battle Ram Goblin Barrel Witch Prince
Barbarian Barrel
Mortar Battle Ram Wizard Goblin Barrel Witch
The Log
Battle Ram Goblin Barrel Witch Prince
Earthquake
Mortar Goblin Barrel Witch
Arrows
Skeleton Dragons Goblin Barrel Witch
Royal Delivery
Skeleton Dragons Battle Ram Wizard Goblin Barrel Witch Prince P.E.K.K.A
Fireball
Skeleton Dragons Mortar Battle Ram Wizard Goblin Barrel Witch
Poison
Skeleton Dragons Mortar Wizard Witch
Lightning
Skeleton Dragons Mortar Battle Ram Wizard Witch Prince
Rocket
Mortar Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Mortar Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Dragons Mortar Battle Ram Wizard Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Skeleton Dragons Mortar Battle Ram

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Mortar Prince P.E.K.K.A
Mortar
Skeleton Dragons
Battle Ram
Goblin Barrel Witch P.E.K.K.A
Wizard
Prince P.E.K.K.A
Goblin Barrel
Prince Battle Ram P.E.K.K.A
Witch
Battle Ram Prince P.E.K.K.A
Prince
Goblin Barrel Skeleton Dragons Wizard Witch
P.E.K.K.A
Skeleton Dragons Battle Ram Wizard Goblin Barrel Witch

Defense Synergies 0 7

Skeleton Dragons
Mortar Prince P.E.K.K.A
Mortar
Skeleton Dragons Wizard
Battle Ram
Wizard
Mortar Prince P.E.K.K.A
Goblin Barrel
Witch
Prince
Prince
Skeleton Dragons Wizard Witch
P.E.K.K.A
Skeleton Dragons Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Mortar Wizard
P.E.K.K.A Skeleton Dragons Mortar Witch Prince
Mortar Witch Prince P.E.K.K.A Skeleton Dragons
Witch Prince P.E.K.K.A Skeleton Dragons Mortar
Prince P.E.K.K.A
Skeleton Dragons
Skeleton Dragons Mortar Wizard Witch
Skeleton Dragons P.E.K.K.A
Witch P.E.K.K.A Mortar Prince
Prince
Skeleton Dragons Witch Wizard
Skeleton Dragons Wizard Witch
Mortar Prince P.E.K.K.A Skeleton Dragons Wizard Witch
Wizard Skeleton Dragons Mortar Witch Prince P.E.K.K.A
P.E.K.K.A Mortar Prince
Mortar Prince P.E.K.K.A
Wizard Skeleton Dragons Mortar Witch Prince P.E.K.K.A
Mortar Skeleton Dragons Wizard Witch Prince
Mortar Wizard Witch Skeleton Dragons
P.E.K.K.A Mortar Prince
Skeleton Dragons Wizard Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Prince P.E.K.K.A
Skeleton Dragons Mortar Wizard Prince
P.E.K.K.A Witch Prince
Prince P.E.K.K.A
P.E.K.K.A Witch Prince
Skeleton Dragons Wizard Witch
Prince P.E.K.K.A Witch
P.E.K.K.A Prince
P.E.K.K.A Skeleton Dragons Mortar Witch Prince
Witch P.E.K.K.A Skeleton Dragons
P.E.K.K.A Witch Prince
P.E.K.K.A Prince
Prince P.E.K.K.A Wizard Witch
Wizard Skeleton Dragons Witch
Witch Skeleton Dragons Mortar Prince P.E.K.K.A
Skeleton Dragons Wizard Witch P.E.K.K.A
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Mortar
Mortar Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Prince
Wizard Skeleton Dragons Mortar
Skeleton Dragons Wizard Witch
Skeleton Dragons Mortar Wizard Witch
Skeleton Dragons Wizard
Skeleton Dragons Mortar Wizard
Prince
Skeleton Dragons Mortar Wizard Prince
Skeleton Dragons Wizard
Skeleton Dragons Mortar
Skeleton Dragons Mortar
Skeleton Dragons Mortar Prince
Skeleton Dragons Mortar Wizard Witch
Skeleton Dragons Mortar Wizard
Mortar
Skeleton Dragons
Skeleton Dragons Mortar Wizard Prince
Skeleton Dragons Mortar Wizard Witch
Skeleton Dragons Prince
Skeleton Dragons Wizard
Prince
Skeleton Dragons Mortar
Skeleton Dragons Mortar Wizard Witch
Witch
Mortar Skeleton Dragons Wizard Witch
Skeleton Dragons Mortar Wizard Witch Prince
Skeleton Dragons Mortar
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard Witch
Skeleton Dragons Mortar Wizard
Skeleton Dragons
P.E.K.K.A Prince
Wizard
Witch Prince
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard Prince
Skeleton Dragons Mortar Wizard
Skeleton Dragons Prince P.E.K.K.A
Skeleton Dragons Witch
Skeleton Dragons Witch
Mortar Witch Prince
Prince P.E.K.K.A
Skeleton Dragons Mortar Wizard

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