My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Musketeer Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Royal Giant Musketeer Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Skeleton Dragons Musketeer Skeleton Army Baby Dragon Witch
Zap
Royal Giant Skeleton Army Witch
Barbarian Barrel
Musketeer Wizard Skeleton Army Witch
The Log
Royal Giant Musketeer Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Dragons Skeleton Army Witch
Royal Delivery
Skeleton Dragons Musketeer Wizard Skeleton Army Baby Dragon Witch
Fireball
Skeleton Dragons Musketeer Wizard Skeleton Army Baby Dragon Witch
Poison
Skeleton Dragons Musketeer Wizard Skeleton Army Witch
Lightning
Skeleton Dragons Musketeer Wizard Baby Dragon Witch
Rocket
Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Fireball Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Skeleton Dragons Fireball Musketeer Baby Dragon Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Skeleton Dragons Fireball Musketeer

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Royal Giant Baby Dragon
Royal Giant
Fireball Skeleton Dragons Musketeer Wizard Baby Dragon Witch
Fireball
Royal Giant Baby Dragon
Musketeer
Royal Giant Baby Dragon
Wizard
Royal Giant
Skeleton Army
Baby Dragon
Skeleton Dragons Royal Giant Fireball Musketeer Witch
Witch
Royal Giant Baby Dragon

Defense Synergies 0 9

Skeleton Dragons
Fireball Musketeer Skeleton Army Baby Dragon
Royal Giant
Fireball
Skeleton Dragons Musketeer
Musketeer
Skeleton Dragons Fireball Skeleton Army Baby Dragon
Wizard
Skeleton Army
Skeleton Army
Skeleton Dragons Musketeer Wizard
Baby Dragon
Skeleton Dragons Musketeer Witch
Witch
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Fireball Musketeer Wizard Baby Dragon
Skeleton Army Skeleton Dragons Musketeer Witch
Skeleton Army Witch Skeleton Dragons Musketeer
Skeleton Army Witch Skeleton Dragons Musketeer
Fireball Skeleton Army
Fireball Skeleton Army Skeleton Dragons Musketeer Baby Dragon
Skeleton Dragons Musketeer Fireball Wizard Baby Dragon Witch
Skeleton Dragons Fireball Musketeer Baby Dragon
Witch Musketeer Skeleton Army
Skeleton Army Musketeer
Skeleton Dragons Skeleton Army Witch Fireball Musketeer Wizard Baby Dragon
Skeleton Dragons Musketeer Fireball Wizard Baby Dragon Witch
Skeleton Army Skeleton Dragons Fireball Musketeer Wizard Witch
Fireball Wizard Skeleton Army Skeleton Dragons Baby Dragon Witch
Skeleton Army
Skeleton Army Fireball
Wizard Skeleton Dragons Fireball Musketeer Skeleton Army Witch
Fireball Skeleton Dragons Musketeer Wizard Skeleton Army Baby Dragon Witch
Wizard Baby Dragon Witch Skeleton Dragons Fireball Musketeer
Musketeer
Skeleton Dragons Wizard Skeleton Army Fireball Musketeer Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch
Fireball Skeleton Dragons Musketeer Wizard Baby Dragon
Skeleton Army Musketeer Witch
Skeleton Army Fireball Musketeer
Musketeer Skeleton Army Witch
Skeleton Dragons Fireball Wizard Musketeer Baby Dragon Witch
Skeleton Army Fireball Musketeer Witch
Skeleton Army
Skeleton Dragons Fireball Skeleton Army Baby Dragon Witch
Witch Skeleton Dragons Musketeer Skeleton Army
Musketeer Witch
Skeleton Army Fireball
Skeleton Army Fireball Wizard Witch
Wizard Skeleton Dragons Fireball Musketeer Skeleton Army Baby Dragon Witch
Skeleton Army Witch Skeleton Dragons Fireball Musketeer Baby Dragon
Skeleton Dragons Fireball Musketeer Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons Musketeer Baby Dragon
Fireball Skeleton Dragons Musketeer Baby Dragon
Skeleton Dragons Fireball Baby Dragon
Skeleton Dragons Fireball Musketeer
Fireball Wizard Skeleton Dragons Baby Dragon
Skeleton Dragons Fireball Wizard Musketeer Baby Dragon Witch
Skeleton Dragons Musketeer Wizard Baby Dragon Witch
Fireball Skeleton Dragons Wizard Baby Dragon
Fireball Skeleton Dragons Wizard
Fireball Musketeer
Skeleton Dragons Fireball Musketeer Wizard
Fireball Skeleton Dragons Musketeer Wizard Baby Dragon
Skeleton Dragons Fireball Musketeer Baby Dragon
Skeleton Dragons Fireball Musketeer Baby Dragon
Skeleton Dragons Fireball Musketeer Baby Dragon
Skeleton Dragons Fireball Musketeer Wizard Baby Dragon Witch
Skeleton Dragons Fireball Musketeer Wizard Baby Dragon
Fireball
Skeleton Dragons
Skeleton Dragons Fireball Musketeer Wizard Baby Dragon
Skeleton Dragons Fireball Wizard Baby Dragon Witch
Skeleton Dragons Fireball Musketeer Baby Dragon
Skeleton Dragons Fireball Wizard
Musketeer
Skeleton Dragons Fireball Musketeer Baby Dragon
Skeleton Dragons Fireball Wizard Baby Dragon Witch
Witch
Fireball Skeleton Dragons Musketeer Wizard Baby Dragon Witch
Fireball Skeleton Dragons Musketeer Wizard Baby Dragon Witch
Fireball Skeleton Dragons Musketeer Baby Dragon
Skeleton Dragons Fireball Musketeer Wizard Baby Dragon Witch
Skeleton Dragons Fireball Musketeer Wizard Witch
Fireball
Skeleton Dragons Fireball Musketeer Wizard
Skeleton Dragons Fireball
Fireball Wizard
Fireball Musketeer Skeleton Army Witch
Fireball Skeleton Dragons Musketeer Wizard Baby Dragon Witch
Fireball
Fireball Skeleton Dragons Musketeer Wizard Baby Dragon
Skeleton Dragons Fireball Musketeer Wizard Baby Dragon
Fireball
Skeleton Dragons Musketeer
Skeleton Dragons Fireball Musketeer Baby Dragon Witch
Skeleton Dragons Fireball Musketeer Witch
Fireball Musketeer Baby Dragon Witch

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