My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Royal Giant Valkyrie Giant Wizard Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Giant Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Prince Ram Rider
Giant Snowball
Skeleton Dragons Ram Rider
Zap
Royal Giant Prince Ram Rider
Barbarian Barrel
Valkyrie Wizard
The Log
Royal Giant Prince Ram Rider
Earthquake
Arrows
Skeleton Dragons
Royal Delivery
Skeleton Dragons Valkyrie Wizard Prince Ram Rider
Fireball
Skeleton Dragons Wizard Ram Rider
Poison
Skeleton Dragons Wizard
Lightning
Skeleton Dragons Valkyrie Wizard Prince Ram Rider
Rocket
Valkyrie Wizard Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Dragons Fireball Valkyrie Giant Wizard Prince Ram Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Skeleton Dragons Fireball Valkyrie Giant

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Royal Giant Valkyrie Giant Prince Ram Rider
Royal Giant
Fireball Skeleton Dragons Wizard
Fireball
Royal Giant Giant Ram Rider
Valkyrie
Prince Skeleton Dragons Giant Wizard Ram Rider
Giant
Prince Skeleton Dragons Fireball Valkyrie Wizard
Wizard
Royal Giant Valkyrie Giant Prince Ram Rider
Prince
Valkyrie Giant Skeleton Dragons Wizard Ram Rider
Ram Rider
Skeleton Dragons Fireball Valkyrie Wizard Prince

Defense Synergies 0 8

Skeleton Dragons
Fireball Valkyrie Prince
Royal Giant
Fireball
Skeleton Dragons Valkyrie Ram Rider
Valkyrie
Skeleton Dragons Fireball Wizard Prince
Giant
Wizard
Valkyrie Prince
Prince
Skeleton Dragons Valkyrie Wizard
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Fireball Valkyrie Wizard Ram Rider
Skeleton Dragons Valkyrie Prince Ram Rider
Prince Ram Rider Skeleton Dragons Valkyrie
Prince Skeleton Dragons Valkyrie Ram Rider
Fireball Valkyrie Prince
Fireball Skeleton Dragons Valkyrie
Skeleton Dragons Ram Rider Fireball Wizard
Skeleton Dragons Fireball Valkyrie Ram Rider
Prince
Valkyrie Prince
Skeleton Dragons Valkyrie Fireball Wizard Ram Rider
Skeleton Dragons Fireball Wizard Ram Rider
Prince Skeleton Dragons Fireball Valkyrie Wizard Ram Rider
Fireball Valkyrie Wizard Skeleton Dragons Prince
Prince Ram Rider
Fireball Prince Ram Rider
Wizard Skeleton Dragons Fireball Valkyrie Prince
Fireball Valkyrie Skeleton Dragons Wizard Prince Ram Rider
Valkyrie Wizard Skeleton Dragons Fireball Ram Rider
Prince Ram Rider
Skeleton Dragons Valkyrie Wizard Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Prince
Fireball Skeleton Dragons Valkyrie Wizard Prince
Valkyrie Prince Ram Rider
Valkyrie Prince Fireball Ram Rider
Valkyrie Prince Ram Rider
Skeleton Dragons Fireball Wizard Ram Rider
Prince Fireball Valkyrie Ram Rider
Valkyrie Prince
Skeleton Dragons Fireball Valkyrie Prince
Skeleton Dragons
Valkyrie Prince
Fireball Valkyrie Prince
Prince Fireball Valkyrie Wizard Ram Rider
Wizard Skeleton Dragons Fireball Valkyrie
Skeleton Dragons Fireball Valkyrie Prince
Valkyrie Skeleton Dragons Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons Valkyrie
Fireball Skeleton Dragons Ram Rider
Skeleton Dragons Fireball
Skeleton Dragons Fireball Valkyrie Prince
Fireball Wizard Skeleton Dragons Valkyrie
Skeleton Dragons Fireball Wizard Ram Rider
Skeleton Dragons Wizard
Fireball Skeleton Dragons Wizard Ram Rider
Fireball Skeleton Dragons Wizard Ram Rider
Fireball Prince
Skeleton Dragons Fireball Valkyrie Wizard Prince Ram Rider
Fireball Skeleton Dragons Wizard
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball Prince
Skeleton Dragons Fireball Wizard
Skeleton Dragons Fireball Wizard
Fireball
Skeleton Dragons
Skeleton Dragons Fireball Wizard Prince
Skeleton Dragons Fireball Valkyrie Wizard
Skeleton Dragons Fireball Prince
Skeleton Dragons Fireball Wizard
Prince
Skeleton Dragons Fireball
Skeleton Dragons Fireball Valkyrie Wizard
Fireball Skeleton Dragons Wizard Ram Rider
Fireball Skeleton Dragons Wizard Prince Ram Rider
Fireball Skeleton Dragons
Skeleton Dragons Fireball Wizard
Skeleton Dragons Fireball Wizard
Fireball
Skeleton Dragons Fireball Wizard
Skeleton Dragons Fireball
Prince
Fireball Wizard
Fireball Prince
Fireball Skeleton Dragons Wizard Ram Rider
Fireball
Fireball Skeleton Dragons Valkyrie Wizard Prince
Skeleton Dragons Fireball Wizard
Fireball
Skeleton Dragons Prince
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball Prince
Prince
Fireball Skeleton Dragons Wizard

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