My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Royal Giant Valkyrie Battle Ram Goblin Hut P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Battle Ram Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Royal Hogs
Giant Snowball
Skeleton Dragons Battle Ram Goblin Hut Royal Hogs
Zap
Royal Giant Battle Ram Goblin Hut Royal Hogs
Barbarian Barrel
Valkyrie Battle Ram Bomb Tower Goblin Hut Royal Hogs
The Log
Royal Giant Battle Ram Goblin Hut Royal Hogs
Earthquake
Bomb Tower Goblin Hut Royal Hogs
Arrows
Skeleton Dragons Goblin Hut Royal Hogs
Royal Delivery
Skeleton Dragons Valkyrie Battle Ram Goblin Hut Royal Hogs P.E.K.K.A
Fireball
Skeleton Dragons Battle Ram Bomb Tower Goblin Hut Royal Hogs
Poison
Skeleton Dragons Bomb Tower Goblin Hut Royal Hogs
Lightning
Skeleton Dragons Valkyrie Battle Ram Bomb Tower Goblin Hut
Rocket
Valkyrie Bomb Tower Goblin Hut Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Valkyrie Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Dragons Valkyrie Battle Ram Bomb Tower Goblin Hut Royal Hogs Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Dragons Valkyrie Battle Ram Bomb Tower

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Royal Giant Valkyrie Goblin Hut Royal Hogs P.E.K.K.A
Royal Giant
Skeleton Dragons Goblin Hut
Valkyrie
Skeleton Dragons Battle Ram Goblin Hut Royal Hogs P.E.K.K.A
Battle Ram
Valkyrie Goblin Hut Royal Hogs P.E.K.K.A
Bomb Tower
Goblin Hut
Skeleton Dragons Royal Giant Valkyrie Battle Ram Royal Hogs
Royal Hogs
Skeleton Dragons Valkyrie Battle Ram Goblin Hut
P.E.K.K.A
Skeleton Dragons Valkyrie Battle Ram

Defense Synergies 0 7

Skeleton Dragons
Valkyrie Bomb Tower Goblin Hut P.E.K.K.A
Royal Giant
Valkyrie
Skeleton Dragons Bomb Tower Goblin Hut P.E.K.K.A
Battle Ram
Bomb Tower
Skeleton Dragons Valkyrie
Goblin Hut
Skeleton Dragons Valkyrie
Royal Hogs
P.E.K.K.A
Skeleton Dragons Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Valkyrie Goblin Hut
Bomb Tower P.E.K.K.A Skeleton Dragons Valkyrie Goblin Hut
Bomb Tower Goblin Hut P.E.K.K.A Skeleton Dragons Valkyrie
Bomb Tower Goblin Hut P.E.K.K.A Skeleton Dragons Valkyrie
Valkyrie Bomb Tower P.E.K.K.A
Skeleton Dragons Valkyrie Bomb Tower
Skeleton Dragons Bomb Tower Goblin Hut
Skeleton Dragons Valkyrie Bomb Tower P.E.K.K.A
P.E.K.K.A Bomb Tower Goblin Hut
Valkyrie
Skeleton Dragons Valkyrie Bomb Tower Goblin Hut
Skeleton Dragons Goblin Hut
Bomb Tower Goblin Hut P.E.K.K.A Skeleton Dragons Valkyrie
Valkyrie Bomb Tower Skeleton Dragons Goblin Hut P.E.K.K.A
P.E.K.K.A Bomb Tower Goblin Hut
Bomb Tower Goblin Hut P.E.K.K.A
Bomb Tower Skeleton Dragons Valkyrie Goblin Hut P.E.K.K.A
Bomb Tower Skeleton Dragons Valkyrie Goblin Hut
Valkyrie Bomb Tower Skeleton Dragons Goblin Hut
P.E.K.K.A Bomb Tower Goblin Hut
Skeleton Dragons Valkyrie Bomb Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Hut P.E.K.K.A
Skeleton Dragons Valkyrie Bomb Tower
P.E.K.K.A Valkyrie Bomb Tower Goblin Hut
Valkyrie P.E.K.K.A
P.E.K.K.A Valkyrie Goblin Hut
Skeleton Dragons Bomb Tower Goblin Hut
P.E.K.K.A Valkyrie Bomb Tower Goblin Hut
P.E.K.K.A Valkyrie Bomb Tower
P.E.K.K.A Skeleton Dragons Valkyrie Bomb Tower Goblin Hut
P.E.K.K.A Skeleton Dragons Goblin Hut
P.E.K.K.A Valkyrie Bomb Tower Goblin Hut
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Bomb Tower
Skeleton Dragons Valkyrie Bomb Tower
Goblin Hut Skeleton Dragons Valkyrie Bomb Tower P.E.K.K.A
Valkyrie Skeleton Dragons Bomb Tower Goblin Hut P.E.K.K.A
Bomb Tower Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Valkyrie
Skeleton Dragons
Skeleton Dragons Goblin Hut
Skeleton Dragons Valkyrie
Skeleton Dragons Valkyrie
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Valkyrie
Skeleton Dragons
Skeleton Dragons Goblin Hut
Skeleton Dragons
Skeleton Dragons Goblin Hut
Skeleton Dragons Goblin Hut
Skeleton Dragons Goblin Hut
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Valkyrie
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Valkyrie
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Goblin Hut
Skeleton Dragons
Skeleton Dragons
P.E.K.K.A
Goblin Hut
Skeleton Dragons
Skeleton Dragons Valkyrie
Skeleton Dragons
Skeleton Dragons P.E.K.K.A
Skeleton Dragons
Skeleton Dragons
P.E.K.K.A
Skeleton Dragons

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