My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Goblin Hut Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Valkyrie Goblin Hut Wizard Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Ram Rider
Giant Snowball
Skeleton Dragons Goblin Hut Goblin Barrel Witch Ram Rider
Zap
Goblin Hut Goblin Barrel Witch Ram Rider
Barbarian Barrel
Valkyrie Goblin Hut Wizard Goblin Barrel Witch
The Log
Goblin Hut Goblin Barrel Witch Ram Rider
Earthquake
Goblin Hut Goblin Barrel Witch
Arrows
Skeleton Dragons Goblin Hut Goblin Barrel Witch
Royal Delivery
Skeleton Dragons Valkyrie Goblin Hut Wizard Goblin Barrel Witch Ram Rider
Fireball
Skeleton Dragons Goblin Hut Wizard Goblin Barrel Witch Ram Rider
Poison
Skeleton Dragons Goblin Hut Wizard Witch
Lightning
Skeleton Dragons Valkyrie Goblin Hut Wizard Witch Ram Rider
Rocket
Valkyrie Goblin Hut Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Dragons Valkyrie Goblin Hut Wizard Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Barrel Skeleton Dragons Valkyrie Goblin Hut

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Valkyrie Goblin Hut Ram Rider Mega Knight
Valkyrie
Goblin Barrel Skeleton Dragons Goblin Hut Wizard Witch Ram Rider
Goblin Hut
Skeleton Dragons Valkyrie Goblin Barrel Ram Rider Mega Knight
Wizard
Valkyrie Ram Rider Mega Knight
Goblin Barrel
Valkyrie Goblin Hut Ram Rider Mega Knight
Witch
Valkyrie Ram Rider Mega Knight
Ram Rider
Skeleton Dragons Valkyrie Goblin Hut Wizard Goblin Barrel Witch Mega Knight
Mega Knight
Skeleton Dragons Goblin Hut Wizard Goblin Barrel Witch Ram Rider

Defense Synergies 0 9

Skeleton Dragons
Valkyrie Goblin Hut Mega Knight
Valkyrie
Skeleton Dragons Goblin Hut Wizard Witch
Goblin Hut
Skeleton Dragons Valkyrie Wizard
Wizard
Valkyrie Goblin Hut Mega Knight
Goblin Barrel
Witch
Valkyrie Mega Knight
Ram Rider
Mega Knight
Skeleton Dragons Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Valkyrie Goblin Hut Wizard Ram Rider
Skeleton Dragons Valkyrie Goblin Hut Witch Ram Rider Mega Knight
Goblin Hut Witch Ram Rider Mega Knight Skeleton Dragons Valkyrie
Goblin Hut Witch Skeleton Dragons Valkyrie Ram Rider Mega Knight
Valkyrie Mega Knight
Skeleton Dragons Valkyrie Mega Knight
Skeleton Dragons Ram Rider Goblin Hut Wizard Witch
Skeleton Dragons Valkyrie Ram Rider Mega Knight
Witch Goblin Hut
Valkyrie Mega Knight
Skeleton Dragons Valkyrie Witch Goblin Hut Wizard Ram Rider Mega Knight
Skeleton Dragons Goblin Hut Wizard Witch Ram Rider
Goblin Hut Mega Knight Skeleton Dragons Valkyrie Wizard Witch Ram Rider
Valkyrie Wizard Mega Knight Skeleton Dragons Goblin Hut Witch
Goblin Hut Ram Rider Mega Knight
Goblin Hut Ram Rider Mega Knight
Wizard Mega Knight Skeleton Dragons Valkyrie Goblin Hut Witch
Mega Knight Skeleton Dragons Valkyrie Goblin Hut Wizard Witch Ram Rider
Valkyrie Wizard Witch Skeleton Dragons Goblin Hut Ram Rider Mega Knight
Goblin Hut Ram Rider
Skeleton Dragons Valkyrie Wizard Mega Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Goblin Hut Witch
Skeleton Dragons Valkyrie Wizard Mega Knight
Mega Knight Valkyrie Goblin Hut Witch Ram Rider
Valkyrie Mega Knight Ram Rider
Valkyrie Goblin Hut Witch Ram Rider Mega Knight
Skeleton Dragons Wizard Goblin Hut Witch Ram Rider
Valkyrie Goblin Hut Witch Ram Rider
Mega Knight Valkyrie
Mega Knight Skeleton Dragons Valkyrie Goblin Hut Witch
Witch Skeleton Dragons Goblin Hut
Mega Knight Valkyrie Goblin Hut Witch
Mega Knight Valkyrie
Mega Knight Valkyrie Wizard Witch Ram Rider
Wizard Skeleton Dragons Valkyrie Witch Mega Knight
Goblin Hut Witch Skeleton Dragons Valkyrie
Valkyrie Mega Knight Skeleton Dragons Goblin Hut Wizard Witch
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Valkyrie
Skeleton Dragons Ram Rider
Skeleton Dragons Goblin Hut
Skeleton Dragons Valkyrie
Wizard Skeleton Dragons Valkyrie Mega Knight
Skeleton Dragons Wizard Witch Ram Rider
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard Ram Rider
Skeleton Dragons Wizard Ram Rider
Skeleton Dragons Valkyrie Wizard Ram Rider
Skeleton Dragons Wizard
Skeleton Dragons Goblin Hut
Skeleton Dragons
Skeleton Dragons Goblin Hut
Skeleton Dragons Goblin Hut Wizard Witch
Skeleton Dragons Goblin Hut Wizard Mega Knight
Skeleton Dragons
Skeleton Dragons Wizard Mega Knight
Skeleton Dragons Valkyrie Wizard Witch Mega Knight
Skeleton Dragons Mega Knight
Skeleton Dragons Wizard
Skeleton Dragons
Skeleton Dragons Valkyrie Wizard Witch Mega Knight
Witch
Skeleton Dragons Wizard Witch Ram Rider
Skeleton Dragons Wizard Witch Ram Rider Mega Knight
Skeleton Dragons
Skeleton Dragons Wizard Witch
Skeleton Dragons Goblin Hut Wizard Witch
Skeleton Dragons Wizard Mega Knight
Skeleton Dragons
Mega Knight
Wizard
Goblin Hut Witch
Skeleton Dragons Wizard Witch Ram Rider
Skeleton Dragons Valkyrie Wizard Mega Knight
Skeleton Dragons Wizard
Skeleton Dragons Mega Knight
Skeleton Dragons Witch
Skeleton Dragons Witch
Witch Mega Knight
Skeleton Dragons Wizard Mega Knight

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