My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Valkyrie Zappies Electro Giant Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Electro Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Skeleton Dragons Zappies Wall Breakers
Zap
Zappies Wall Breakers
Barbarian Barrel
Valkyrie Zappies Wall Breakers Magic Archer
The Log
Zappies Wall Breakers
Earthquake
Zappies
Arrows
Skeleton Dragons Zappies Wall Breakers
Royal Delivery
Skeleton Dragons Valkyrie Zappies Wall Breakers Magic Archer
Fireball
Skeleton Dragons Zappies Wall Breakers Magic Archer
Poison
Skeleton Dragons Zappies Magic Archer
Lightning
Skeleton Dragons Valkyrie Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Poison Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Valkyrie Poison Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Poison Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Skeleton Dragons Valkyrie Zappies Poison Magic Archer Golden Knight Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Wall Breakers Skeleton Dragons Valkyrie Zappies

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Valkyrie Zappies
Valkyrie
Wall Breakers Skeleton Dragons Zappies Magic Archer
Zappies
Skeleton Dragons Valkyrie Wall Breakers
Wall Breakers
Valkyrie Zappies
Poison
Electro Giant
Golden Knight
Magic Archer
Valkyrie Golden Knight
Golden Knight
Electro Giant Magic Archer

Defense Synergies 0 7

Skeleton Dragons
Valkyrie Zappies
Valkyrie
Skeleton Dragons Zappies Magic Archer
Zappies
Skeleton Dragons Valkyrie Electro Giant Golden Knight
Wall Breakers
Poison
Electro Giant
Zappies Golden Knight
Magic Archer
Valkyrie
Golden Knight
Zappies Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Valkyrie Zappies Magic Archer Golden Knight
Skeleton Dragons Valkyrie Zappies
Skeleton Dragons Valkyrie Zappies
Skeleton Dragons Valkyrie Zappies
Valkyrie Poison
Skeleton Dragons Valkyrie Zappies Magic Archer
Skeleton Dragons Zappies Poison Magic Archer
Skeleton Dragons Valkyrie Poison Electro Giant Magic Archer Golden Knight
Zappies
Valkyrie Zappies
Skeleton Dragons Valkyrie Poison Zappies Electro Giant Magic Archer
Skeleton Dragons Zappies Poison Magic Archer
Skeleton Dragons Valkyrie Zappies
Valkyrie Skeleton Dragons Zappies Poison Magic Archer Golden Knight
Zappies
Zappies Electro Giant
Skeleton Dragons Valkyrie Zappies Poison
Valkyrie Skeleton Dragons Zappies Magic Archer Golden Knight
Valkyrie Poison Skeleton Dragons Zappies Magic Archer
Zappies
Skeleton Dragons Valkyrie Zappies Poison Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zappies Electro Giant
Poison Skeleton Dragons Valkyrie Magic Archer
Zappies Valkyrie Golden Knight
Valkyrie Zappies
Valkyrie Zappies
Skeleton Dragons Poison Electro Giant Zappies Magic Archer
Valkyrie Zappies
Valkyrie Zappies
Skeleton Dragons Valkyrie Zappies Poison Magic Archer
Skeleton Dragons Zappies
Valkyrie Zappies Golden Knight
Valkyrie Poison Electro Giant
Valkyrie Zappies Golden Knight
Skeleton Dragons Valkyrie Zappies Electro Giant Magic Archer
Zappies Electro Giant Skeleton Dragons Valkyrie Poison Magic Archer Golden Knight
Valkyrie Poison Skeleton Dragons Zappies Electro Giant Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Skeleton Dragons Valkyrie Golden Knight
Poison Skeleton Dragons Magic Archer Golden Knight
Skeleton Dragons Poison Magic Archer
Skeleton Dragons Valkyrie Poison
Poison Skeleton Dragons Valkyrie Magic Archer
Skeleton Dragons Poison Electro Giant Magic Archer
Skeleton Dragons Poison Magic Archer
Poison Skeleton Dragons Magic Archer
Poison Skeleton Dragons Golden Knight
Poison
Poison Skeleton Dragons Valkyrie Magic Archer Golden Knight
Poison Skeleton Dragons Magic Archer
Poison Skeleton Dragons Magic Archer Golden Knight
Skeleton Dragons Poison Magic Archer
Skeleton Dragons Poison Magic Archer
Skeleton Dragons Poison Magic Archer Golden Knight
Magic Archer Skeleton Dragons Poison
Poison
Skeleton Dragons
Skeleton Dragons Poison Magic Archer
Skeleton Dragons Valkyrie Poison Electro Giant Magic Archer Golden Knight
Skeleton Dragons Poison Magic Archer
Skeleton Dragons Poison
Skeleton Dragons Poison
Poison Electro Giant Skeleton Dragons Valkyrie Magic Archer
Poison Skeleton Dragons Magic Archer Golden Knight
Skeleton Dragons Poison Magic Archer Golden Knight
Poison Skeleton Dragons Magic Archer Golden Knight
Poison Skeleton Dragons Electro Giant Magic Archer
Skeleton Dragons Zappies Poison Electro Giant
Poison Skeleton Dragons Magic Archer
Skeleton Dragons Zappies Poison Magic Archer
Poison Magic Archer
Zappies Magic Archer
Poison Skeleton Dragons Zappies Magic Archer
Poison Skeleton Dragons Valkyrie Magic Archer
Skeleton Dragons Poison Magic Archer
Poison Electro Giant
Skeleton Dragons
Electro Giant Skeleton Dragons Zappies Poison Magic Archer Golden Knight
Skeleton Dragons Zappies Poison Magic Archer
Poison Electro Giant Magic Archer Golden Knight
Skeleton Dragons

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: