My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Wizard Witch Bowler Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Dragons Skeleton Army Witch Princess
Zap
Skeleton Army Witch Princess
Barbarian Barrel
Wizard Skeleton Army Witch Princess
The Log
Skeleton Army Witch Princess
Earthquake
Skeleton Army Witch
Arrows
Skeleton Dragons Skeleton Army Witch Princess
Royal Delivery
Skeleton Dragons Wizard Skeleton Army Witch Bowler Princess
Fireball
Skeleton Dragons Wizard Skeleton Army Witch Bowler Princess
Poison
Skeleton Dragons Wizard Skeleton Army Witch Princess
Lightning
Skeleton Dragons Wizard Witch Bowler
Rocket
Wizard Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard Rocket Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Wizard Rocket Bowler Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Bowler Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Princess Skeleton Dragons Wizard Witch Bowler Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Princess Skeleton Dragons Wizard

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Bowler Mega Knight
Wizard
Mega Knight
Rocket
Skeleton Army
Witch
Bowler Mega Knight
Bowler
Skeleton Dragons Witch Princess
Princess
Bowler Mega Knight
Mega Knight
Skeleton Dragons Wizard Witch Princess

Defense Synergies 0 9

Skeleton Dragons
Skeleton Army Bowler Mega Knight
Wizard
Skeleton Army Mega Knight
Rocket
Skeleton Army
Skeleton Dragons Wizard Princess
Witch
Bowler Mega Knight
Bowler
Skeleton Dragons Witch
Princess
Skeleton Army Mega Knight
Mega Knight
Skeleton Dragons Wizard Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Skeleton Dragons Wizard
Skeleton Army Skeleton Dragons Witch Mega Knight
Rocket Skeleton Army Witch Bowler Mega Knight Skeleton Dragons
Skeleton Army Witch Skeleton Dragons Bowler Mega Knight
Rocket Skeleton Army Bowler Princess Mega Knight
Skeleton Army Bowler Skeleton Dragons Mega Knight
Skeleton Dragons Rocket Wizard Witch Princess
Rocket Bowler Skeleton Dragons Mega Knight
Witch Skeleton Army Princess
Skeleton Army Bowler Mega Knight
Skeleton Dragons Skeleton Army Witch Wizard Bowler Princess Mega Knight
Skeleton Dragons Wizard Witch Princess
Skeleton Army Bowler Mega Knight Skeleton Dragons Wizard Rocket Witch
Wizard Rocket Skeleton Army Bowler Mega Knight Skeleton Dragons Witch Princess
Skeleton Army Mega Knight
Rocket Skeleton Army Bowler Mega Knight
Wizard Mega Knight Skeleton Dragons Skeleton Army Witch Bowler
Mega Knight Skeleton Dragons Wizard Skeleton Army Witch Bowler
Wizard Witch Skeleton Dragons Bowler Princess Mega Knight
Skeleton Dragons Wizard Skeleton Army Bowler Mega Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Witch Bowler
Skeleton Dragons Wizard Rocket Bowler Mega Knight
Skeleton Army Mega Knight Rocket Witch Bowler
Rocket Skeleton Army Bowler Mega Knight
Skeleton Army Witch Bowler Mega Knight
Skeleton Dragons Wizard Rocket Witch Princess
Rocket Skeleton Army Witch Bowler
Mega Knight Skeleton Army
Rocket Mega Knight Skeleton Dragons Skeleton Army Witch
Witch Skeleton Dragons Skeleton Army
Mega Knight Witch Bowler
Rocket Skeleton Army Mega Knight Bowler
Rocket Skeleton Army Bowler Mega Knight Wizard Witch
Wizard Skeleton Dragons Skeleton Army Witch Bowler Princess Mega Knight
Skeleton Army Witch Skeleton Dragons Rocket Bowler
Bowler Mega Knight Skeleton Dragons Wizard Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Skeleton Dragons Rocket
Skeleton Dragons Bowler Princess
Rocket Skeleton Dragons
Skeleton Dragons Rocket
Wizard Rocket Skeleton Dragons Bowler Mega Knight
Skeleton Dragons Wizard Rocket Witch Princess
Skeleton Dragons Wizard Witch Bowler Princess
Skeleton Dragons Wizard Bowler Princess
Skeleton Dragons Wizard
Rocket Bowler
Rocket Skeleton Dragons Wizard Bowler Princess
Skeleton Dragons Wizard Rocket Princess
Rocket Skeleton Dragons Bowler Princess
Skeleton Dragons Rocket Princess
Princess Skeleton Dragons
Rocket Skeleton Dragons Wizard Witch Bowler Princess
Skeleton Dragons Wizard Rocket Bowler Princess Mega Knight
Rocket
Skeleton Dragons Rocket
Rocket Skeleton Dragons Wizard Bowler Princess Mega Knight
Rocket Skeleton Dragons Wizard Witch Bowler Princess Mega Knight
Rocket Skeleton Dragons Bowler Mega Knight
Rocket Skeleton Dragons Wizard Princess
Rocket Bowler
Rocket Skeleton Dragons
Skeleton Dragons Wizard Witch Bowler Princess Mega Knight
Witch
Skeleton Dragons Wizard Witch Bowler Princess
Skeleton Dragons Wizard Witch Bowler Princess Mega Knight
Rocket Skeleton Dragons
Skeleton Dragons Wizard Witch Princess
Rocket Skeleton Dragons Wizard Witch
Bowler
Skeleton Dragons Wizard Rocket Mega Knight
Rocket Skeleton Dragons Princess
Mega Knight
Rocket Wizard Bowler Princess
Rocket Skeleton Army Witch Princess
Rocket Skeleton Dragons Wizard Witch Princess
Skeleton Dragons Wizard Rocket Bowler Princess Mega Knight
Skeleton Dragons Wizard Bowler Princess
Rocket
Skeleton Dragons Mega Knight
Skeleton Dragons Rocket Witch Bowler Princess
Skeleton Dragons Rocket Witch Princess
Rocket Witch Bowler Princess Mega Knight
Skeleton Dragons Wizard Rocket Bowler Mega Knight

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