My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Wizard Bandit Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Wall Breakers Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Wall Breakers Bandit Inferno Dragon
Giant Snowball
Skeleton Dragons Royal Hogs Wall Breakers Inferno Dragon
Zap
Royal Hogs Wall Breakers Bandit Inferno Dragon
Barbarian Barrel
Wizard Royal Hogs Wall Breakers Bandit
The Log
Royal Hogs Wall Breakers Bandit
Earthquake
Royal Hogs
Arrows
Skeleton Dragons Royal Hogs Wall Breakers
Royal Delivery
Skeleton Dragons Wizard Royal Hogs Wall Breakers Bandit Inferno Dragon Mother Witch
Fireball
Skeleton Dragons Wizard Royal Hogs Wall Breakers Bandit Inferno Dragon Mother Witch
Poison
Skeleton Dragons Wizard Royal Hogs Mother Witch
Lightning
Skeleton Dragons Wizard Bandit Inferno Dragon Mother Witch
Rocket
Wizard Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Inferno Dragon Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Bandit Skeleton Dragons Freeze Inferno Dragon Mother Witch Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Bandit Skeleton Dragons Freeze

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Royal Hogs Inferno Dragon
Wizard
Royal Hogs Bandit
Royal Hogs
Mother Witch Skeleton Dragons Wizard Bandit
Wall Breakers
Freeze
Bandit
Wizard Royal Hogs
Inferno Dragon
Skeleton Dragons
Mother Witch
Royal Hogs

Defense Synergies 0 4

Skeleton Dragons
Bandit Inferno Dragon
Wizard
Freeze Bandit
Royal Hogs
Wall Breakers
Freeze
Wizard
Bandit
Skeleton Dragons Wizard
Inferno Dragon
Skeleton Dragons
Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Wizard
Inferno Dragon Skeleton Dragons Bandit
Skeleton Dragons Freeze Bandit Inferno Dragon
Inferno Dragon Skeleton Dragons Bandit
Freeze Skeleton Dragons Bandit Mother Witch
Skeleton Dragons Inferno Dragon Wizard Freeze
Skeleton Dragons Bandit
Inferno Dragon
Bandit
Skeleton Dragons Mother Witch Wizard Freeze Bandit
Skeleton Dragons Inferno Dragon Wizard
Skeleton Dragons Wizard Freeze Bandit
Wizard Skeleton Dragons Freeze
Inferno Dragon Bandit
Freeze Bandit Inferno Dragon
Wizard Skeleton Dragons
Skeleton Dragons Wizard Bandit
Wizard Freeze Skeleton Dragons Bandit Inferno Dragon Mother Witch
Inferno Dragon
Skeleton Dragons Wizard Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit
Bandit Skeleton Dragons Wizard Inferno Dragon
Bandit
Bandit
Bandit Inferno Dragon
Skeleton Dragons Wizard Mother Witch Freeze
Bandit
Inferno Dragon
Freeze Skeleton Dragons Bandit Inferno Dragon
Skeleton Dragons Inferno Dragon
Inferno Dragon
Wizard Bandit
Wizard Skeleton Dragons
Skeleton Dragons Freeze Inferno Dragon
Skeleton Dragons Wizard Freeze Inferno Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Freeze Bandit
Skeleton Dragons Bandit
Skeleton Dragons Bandit
Skeleton Dragons Freeze
Wizard Skeleton Dragons
Skeleton Dragons Wizard Mother Witch Freeze
Skeleton Dragons Wizard
Skeleton Dragons Wizard Freeze
Skeleton Dragons Wizard Bandit
Skeleton Dragons Wizard Bandit
Skeleton Dragons Wizard
Skeleton Dragons Bandit
Skeleton Dragons Freeze Bandit
Skeleton Dragons
Skeleton Dragons Wizard Bandit
Skeleton Dragons Wizard Bandit
Freeze
Skeleton Dragons
Skeleton Dragons Wizard Bandit
Skeleton Dragons Wizard Mother Witch
Skeleton Dragons
Skeleton Dragons Wizard
Skeleton Dragons
Freeze Mother Witch Skeleton Dragons Wizard
Inferno Dragon
Skeleton Dragons Wizard Bandit
Skeleton Dragons Wizard Bandit
Skeleton Dragons Bandit
Skeleton Dragons Wizard Mother Witch
Skeleton Dragons Wizard Freeze
Skeleton Dragons Wizard Bandit
Skeleton Dragons Freeze
Wizard
Freeze Bandit
Skeleton Dragons Wizard
Freeze
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons
Skeleton Dragons Freeze
Skeleton Dragons
Freeze Bandit

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