My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Elixir Golem Battle Ram Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Battle Ram
Giant Snowball
Skeleton Dragons Battle Ram Little Prince
Zap
Battle Ram Little Prince
Barbarian Barrel
Elite Barbarians Elixir Golem Battle Ram Electro Wizard Little Prince
The Log
Elite Barbarians Elixir Golem Battle Ram Little Prince
Earthquake
Elixir Golem
Arrows
Skeleton Dragons Little Prince
Royal Delivery
Skeleton Dragons Elite Barbarians Elixir Golem Battle Ram Electro Wizard Little Prince
Fireball
Skeleton Dragons Elite Barbarians Elixir Golem Battle Ram Electro Wizard Little Prince
Poison
Skeleton Dragons Elixir Golem Electro Wizard Little Prince
Lightning
Skeleton Dragons Elite Barbarians Battle Ram Electro Wizard Little Prince
Rocket
Elite Barbarians Little Prince

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Ram Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elixir Golem Little Prince Skeleton Dragons Battle Ram Electro Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Elixir Golem Little Prince Skeleton Dragons

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Elixir Golem Mega Knight
Elite Barbarians
Battle Ram The Log Mega Knight
Elixir Golem
Skeleton Dragons The Log
Battle Ram
The Log Elite Barbarians Electro Wizard
The Log
Battle Ram Elite Barbarians Elixir Golem Mega Knight Little Prince
Electro Wizard
Battle Ram Mega Knight
Mega Knight
Skeleton Dragons Elite Barbarians The Log Electro Wizard
Little Prince
The Log

Defense Synergies 1 9

Skeleton Dragons
The Log Electro Wizard Mega Knight
Elite Barbarians
The Log Mega Knight
Elixir Golem
Battle Ram
The Log
Skeleton Dragons Elite Barbarians Electro Wizard Mega Knight Little Prince
Electro Wizard
Skeleton Dragons The Log Mega Knight Little Prince
Mega Knight
Skeleton Dragons Elite Barbarians The Log Electro Wizard
Little Prince
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons The Log Electro Wizard
Elite Barbarians Skeleton Dragons The Log Electro Wizard Mega Knight
Mega Knight Skeleton Dragons Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Dragons Electro Wizard Mega Knight
Elite Barbarians The Log Mega Knight
The Log Skeleton Dragons Electro Wizard Mega Knight
Skeleton Dragons Electro Wizard Little Prince
Skeleton Dragons The Log Electro Wizard Mega Knight
Elite Barbarians
Elite Barbarians Electro Wizard Mega Knight Little Prince
Skeleton Dragons Electro Wizard The Log Mega Knight
Skeleton Dragons Electro Wizard
Mega Knight Skeleton Dragons Elite Barbarians The Log Electro Wizard
Mega Knight Skeleton Dragons The Log Electro Wizard
Elite Barbarians Electro Wizard Mega Knight
Elite Barbarians The Log Electro Wizard Mega Knight
Mega Knight Skeleton Dragons Elite Barbarians Electro Wizard
Mega Knight Skeleton Dragons Elite Barbarians The Log Electro Wizard Little Prince
The Log Skeleton Dragons Electro Wizard Mega Knight Little Prince
Elite Barbarians Electro Wizard
Skeleton Dragons Mega Knight Elite Barbarians The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Electro Wizard
Electro Wizard Skeleton Dragons Elite Barbarians The Log Mega Knight
Mega Knight Elite Barbarians The Log Electro Wizard
Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians Mega Knight
Skeleton Dragons Electro Wizard
Elite Barbarians Electro Wizard
Mega Knight Elite Barbarians
Electro Wizard Mega Knight Skeleton Dragons Elite Barbarians The Log
Skeleton Dragons
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians Mega Knight
Skeleton Dragons Mega Knight
Elite Barbarians Electro Wizard Skeleton Dragons The Log Little Prince
Mega Knight Skeleton Dragons Elite Barbarians The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons The Log
Skeleton Dragons The Log Electro Wizard
Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons The Log Mega Knight
Skeleton Dragons
Skeleton Dragons The Log
The Log Skeleton Dragons
The Log Skeleton Dragons
Elite Barbarians Electro Wizard
Skeleton Dragons The Log Electro Wizard
Skeleton Dragons
Skeleton Dragons Elite Barbarians The Log
Skeleton Dragons
Skeleton Dragons Elite Barbarians The Log
Skeleton Dragons The Log
Skeleton Dragons The Log Mega Knight
Skeleton Dragons
Skeleton Dragons The Log Electro Wizard Mega Knight
Skeleton Dragons The Log Mega Knight Little Prince
Skeleton Dragons The Log Mega Knight
Skeleton Dragons
The Log
Skeleton Dragons The Log
The Log Skeleton Dragons Mega Knight Little Prince
The Log Skeleton Dragons Electro Wizard
Skeleton Dragons The Log Mega Knight
Skeleton Dragons The Log
Elite Barbarians Skeleton Dragons Electro Wizard Little Prince
Electro Wizard Skeleton Dragons
Elite Barbarians
Skeleton Dragons The Log Mega Knight
Skeleton Dragons Electro Wizard
Mega Knight
The Log
Electro Wizard
Skeleton Dragons Electro Wizard
The Log
Skeleton Dragons Electro Wizard Mega Knight
The Log Skeleton Dragons
Skeleton Dragons Elite Barbarians Mega Knight
Skeleton Dragons Elite Barbarians The Log Electro Wizard
Skeleton Dragons Electro Wizard
The Log Electro Wizard Mega Knight Little Prince
Skeleton Dragons Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: