My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Giant
Giant Snowball
Skeletons Archers Barbarians Goblin Hut
Zap
Skeletons Archers Goblin Hut
Barbarian Barrel
Skeletons Archers Barbarians Goblin Hut
The Log
Skeletons Archers Barbarians Mini P.E.K.K.A Goblin Hut
Earthquake
Skeletons Archers Barbarians Goblin Hut
Arrows
Skeletons Archers Goblin Hut
Royal Delivery
Skeletons Archers Barbarians Mini P.E.K.K.A Goblin Hut
Fireball
Archers Barbarians Goblin Hut
Poison
Archers Barbarians Goblin Hut
Lightning
Mini P.E.K.K.A Goblin Hut
Rocket
Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Arrows Fireball Mini P.E.K.K.A Barbarians Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Archers Arrows Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Arrows Mini P.E.K.K.A Giant Goblin Hut
Arrows
Fireball Giant Archers Mini P.E.K.K.A
Barbarians
Fireball
Arrows Giant
Mini P.E.K.K.A
Giant Archers Arrows Goblin Hut
Giant
Arrows Mini P.E.K.K.A Archers Fireball Goblin Hut
Goblin Hut
Archers Mini P.E.K.K.A Giant

Defense Synergies 0 12

Skeletons
Archers Mini P.E.K.K.A Goblin Hut
Archers
Skeletons Mini P.E.K.K.A Goblin Hut
Arrows
Barbarians Fireball Mini P.E.K.K.A Goblin Hut
Barbarians
Arrows
Fireball
Arrows Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A
Skeletons Archers Arrows Fireball Goblin Hut
Giant
Goblin Hut
Skeletons Archers Arrows Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut
Barbarians Mini P.E.K.K.A Skeletons Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Skeletons Archers
Barbarians Mini P.E.K.K.A Goblin Hut Skeletons
Arrows Barbarians Fireball Mini P.E.K.K.A
Arrows Fireball Skeletons Archers
Archers Arrows Fireball Goblin Hut
Arrows Barbarians Fireball
Barbarians Mini P.E.K.K.A Skeletons Goblin Hut
Skeletons Archers Barbarians Mini P.E.K.K.A
Archers Barbarians Skeletons Arrows Fireball Goblin Hut
Arrows Archers Fireball Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Skeletons Fireball
Fireball Arrows Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Fireball Mini P.E.K.K.A Goblin Hut
Barbarians Skeletons Arrows Fireball Mini P.E.K.K.A Goblin Hut
Arrows Fireball Archers Barbarians Goblin Hut
Arrows Archers Barbarians Fireball Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Archers Arrows Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeletons Archers Fireball Goblin Hut
Fireball Archers Arrows Mini P.E.K.K.A
Barbarians Skeletons Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Barbarians Fireball
Barbarians Skeletons Mini P.E.K.K.A Goblin Hut
Arrows Fireball Skeletons Archers Goblin Hut
Mini P.E.K.K.A Skeletons Archers Barbarians Fireball Goblin Hut
Mini P.E.K.K.A Barbarians
Skeletons Barbarians Fireball Mini P.E.K.K.A Goblin Hut
Skeletons Barbarians Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Arrows Barbarians Fireball
Barbarians Mini P.E.K.K.A Skeletons Fireball
Archers Barbarians Fireball
Barbarians Goblin Hut Skeletons Archers Fireball Mini P.E.K.K.A
Arrows Archers Barbarians Fireball Mini P.E.K.K.A Goblin Hut
Arrows Fireball Goblin Hut
Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball Goblin Hut
Arrows Barbarians Fireball
Fireball Arrows
Arrows Fireball
Archers Arrows
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball Archers Arrows
Fireball Goblin Hut
Arrows Fireball
Arrows Fireball Goblin Hut
Arrows Fireball Goblin Hut
Arrows Fireball Goblin Hut
Arrows Fireball
Mini P.E.K.K.A
Archers Arrows Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Archers Arrows Fireball
Fireball Goblin Hut
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Barbarians Fireball Goblin Hut
Fireball Archers Arrows
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Fireball
Fireball
Fireball
Fireball

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