My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Firecracker Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Goblin Gang Hog Rider Dark Prince
Giant Snowball
Skeletons Archers Cannon Goblin Gang Hog Rider
Zap
Skeletons Archers Cannon Goblin Gang Firecracker Dark Prince
Barbarian Barrel
Skeletons Archers Cannon Goblin Gang Firecracker Dark Prince
The Log
Skeletons Archers Cannon Goblin Gang Firecracker Hog Rider Dark Prince
Earthquake
Skeletons Archers Cannon Goblin Gang Firecracker Hog Rider
Arrows
Skeletons Archers Goblin Gang Firecracker
Royal Delivery
Skeletons Archers Goblin Gang Firecracker Hog Rider Dark Prince
Fireball
Archers Cannon Goblin Gang Firecracker Hog Rider
Poison
Archers Cannon Goblin Gang Firecracker
Lightning
Cannon Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Arrows Cannon Goblin Gang Firecracker Hog Rider Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Arrows Cannon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Arrows Hog Rider Dark Prince
Arrows
Hog Rider Archers Dark Prince
Cannon
Goblin Gang
Hog Rider Firecracker Dark Prince
Firecracker
Hog Rider Goblin Gang Dark Prince
Hog Rider
Arrows Goblin Gang Firecracker Archers Dark Prince
Dark Prince
Archers Arrows Goblin Gang Firecracker Hog Rider

Defense Synergies 1 15

Skeletons
Cannon Archers Firecracker Dark Prince
Archers
Skeletons Cannon Goblin Gang Firecracker Dark Prince
Arrows
Cannon Dark Prince
Cannon
Skeletons Archers Arrows Goblin Gang Firecracker Dark Prince
Goblin Gang
Archers Cannon Firecracker Dark Prince
Firecracker
Skeletons Archers Cannon Goblin Gang Dark Prince
Hog Rider
Dark Prince
Skeletons Archers Arrows Cannon Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Skeletons Cannon Goblin Gang Firecracker Dark Prince
Cannon Goblin Gang Skeletons Archers Dark Prince
Cannon Skeletons Goblin Gang Firecracker Dark Prince
Arrows Firecracker Dark Prince
Arrows Goblin Gang Skeletons Archers Cannon Firecracker Dark Prince
Archers Arrows Cannon Goblin Gang Firecracker
Arrows Cannon
Cannon Skeletons Goblin Gang
Goblin Gang Skeletons Archers Cannon Firecracker Dark Prince
Archers Goblin Gang Skeletons Arrows Cannon Firecracker Dark Prince
Arrows Archers Goblin Gang Firecracker
Cannon Skeletons Goblin Gang Dark Prince
Arrows Cannon Goblin Gang Firecracker Dark Prince
Cannon Goblin Gang
Cannon Goblin Gang
Skeletons Arrows Cannon Goblin Gang Firecracker Dark Prince
Arrows Cannon Archers Goblin Gang Firecracker Dark Prince
Arrows Archers Cannon Firecracker Dark Prince
Cannon
Goblin Gang Dark Prince Archers Arrows Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Archers Dark Prince
Archers Arrows Goblin Gang Firecracker
Goblin Gang Skeletons Dark Prince
Goblin Gang Dark Prince
Skeletons Cannon Goblin Gang Dark Prince
Arrows Firecracker Skeletons Archers Goblin Gang
Goblin Gang Dark Prince Skeletons Archers
Dark Prince
Skeletons Firecracker Dark Prince
Skeletons Cannon Goblin Gang
Dark Prince
Arrows Dark Prince
Dark Prince Skeletons Cannon Goblin Gang
Archers Cannon Firecracker
Goblin Gang Skeletons Archers Firecracker Dark Prince
Arrows Archers Cannon Firecracker Dark Prince
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Dark Prince
Arrows Firecracker Dark Prince
Arrows Firecracker
Archers Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Goblin Gang
Firecracker Arrows Dark Prince
Archers Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Archers Arrows Firecracker Dark Prince
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Dark Prince
Arrows Firecracker
Arrows
Arrows Firecracker
Archers Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Archers Goblin Gang Dark Prince
Archers Arrows Firecracker
Arrows
Goblin Gang Firecracker Dark Prince
Arrows Firecracker
Arrows
Firecracker Dark Prince
Goblin Gang Firecracker
Firecracker
Firecracker Dark Prince
Firecracker

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