My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Elixir Golem Electro Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Elixir Golem Guards
Giant Snowball
Skeletons Archers Guards Electro Dragon
Zap
Skeletons Archers Guards
Barbarian Barrel
Skeletons Archers Elixir Golem Guards
The Log
Skeletons Archers Elixir Golem Guards
Earthquake
Skeletons Archers Elixir Golem Guards
Arrows
Skeletons Archers Guards
Royal Delivery
Skeletons Archers Elixir Golem Battle Healer Guards Electro Dragon
Fireball
Archers Elixir Golem Battle Healer Electro Dragon
Poison
Archers Elixir Golem Battle Healer Guards Electro Dragon
Lightning
Battle Healer Electro Dragon Monk
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Arrows Elixir Golem Guards Battle Healer Electro Dragon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Arrows Elixir Golem

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Battle Healer Arrows Elixir Golem Electro Dragon
Arrows
Archers Elixir Golem Battle Healer
Elixir Golem
Battle Healer Archers Arrows Electro Dragon Monk
Battle Healer
Archers Elixir Golem Electro Dragon Arrows
Guards
Electro Dragon
Battle Healer Archers Elixir Golem
Monk
Elixir Golem

Defense Synergies 1 9

Skeletons
Archers Battle Healer Electro Dragon Monk
Archers
Skeletons Battle Healer Guards
Arrows
Battle Healer Monk
Elixir Golem
Battle Healer
Electro Dragon Skeletons Archers Arrows
Guards
Archers Electro Dragon
Electro Dragon
Battle Healer Skeletons Guards
Monk
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Skeletons Battle Healer Electro Dragon Monk
Skeletons Archers Electro Dragon
Skeletons Guards Electro Dragon Monk
Arrows Battle Healer Monk
Arrows Skeletons Archers Guards Electro Dragon
Archers Arrows Electro Dragon
Arrows Battle Healer Electro Dragon Monk
Skeletons
Guards Skeletons Archers Battle Healer
Archers Guards Skeletons Arrows Electro Dragon
Arrows Archers Electro Dragon
Skeletons Battle Healer Guards Electro Dragon
Arrows Guards Electro Dragon
Monk
Skeletons Arrows Electro Dragon
Arrows Archers Battle Healer Guards Electro Dragon
Arrows Archers Battle Healer Guards Electro Dragon
Archers Arrows Battle Healer Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Archers Battle Healer
Archers Arrows Battle Healer Electro Dragon Monk
Guards Skeletons Battle Healer Electro Dragon
Guards Battle Healer Monk
Skeletons Battle Healer Guards
Arrows Skeletons Archers Electro Dragon Monk
Guards Skeletons Archers Battle Healer
Battle Healer
Electro Dragon Skeletons Monk
Skeletons Guards
Guards Electro Dragon
Monk Arrows Guards
Skeletons Guards
Archers Electro Dragon
Guards Electro Dragon Skeletons Archers Battle Healer Monk
Arrows Archers Battle Healer Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Electro Dragon Monk
Arrows Monk Electro Dragon
Arrows Electro Dragon
Arrows Guards
Arrows
Arrows Electro Dragon Monk
Archers Arrows
Arrows Electro Dragon
Arrows Monk Electro Dragon
Guards Electro Dragon
Monk Arrows Electro Dragon
Monk Archers Arrows Electro Dragon
Arrows Electro Dragon Monk
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Monk Arrows
Archers Arrows Electro Dragon Monk
Arrows Electro Dragon Monk
Monk
Arrows
Monk
Arrows Electro Dragon Monk
Arrows Electro Dragon
Arrows Electro Dragon Monk
Arrows Electro Dragon Monk
Arrows
Archers Arrows Electro Dragon
Electro Dragon Guards
Arrows Electro Dragon
Arrows Electro Dragon Monk
Arrows Monk
Archers Guards Electro Dragon
Archers Arrows Electro Dragon Monk
Arrows
Electro Dragon
Arrows Electro Dragon
Monk Arrows
Electro Dragon
Electro Dragon Guards
Electro Dragon
Electro Dragon Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: