My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Goblin Gang Wall Breakers
Giant Snowball
Skeletons Archers Goblin Gang Wall Breakers
Zap
Skeletons Archers Goblin Gang Wall Breakers
Barbarian Barrel
Skeletons Archers Goblin Gang Bomb Tower Wizard Wall Breakers
The Log
Skeletons Archers Goblin Gang Mini P.E.K.K.A Wall Breakers
Earthquake
Skeletons Archers Goblin Gang Bomb Tower
Arrows
Skeletons Archers Goblin Gang Wall Breakers
Royal Delivery
Skeletons Archers Goblin Gang Mini P.E.K.K.A Wizard Wall Breakers
Fireball
Archers Goblin Gang Bomb Tower Wizard Wall Breakers
Poison
Archers Goblin Gang Bomb Tower Wizard
Lightning
Mini P.E.K.K.A Bomb Tower Wizard
Rocket
Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Archers Arrows Goblin Gang Mini P.E.K.K.A Bomb Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Archers Arrows

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Arrows Mini P.E.K.K.A Wall Breakers
Arrows
Archers Mini P.E.K.K.A Wall Breakers
Goblin Gang
Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Arrows Goblin Gang Wizard
Bomb Tower
Wizard
Mini P.E.K.K.A
Wall Breakers
Archers Arrows

Defense Synergies 0 13

Skeletons
Archers Mini P.E.K.K.A Bomb Tower Wizard
Archers
Skeletons Goblin Gang Mini P.E.K.K.A Bomb Tower
Arrows
Mini P.E.K.K.A Bomb Tower
Goblin Gang
Archers Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A
Skeletons Archers Arrows Goblin Gang Bomb Tower Wizard
Bomb Tower
Skeletons Archers Arrows Goblin Gang Mini P.E.K.K.A
Wizard
Skeletons Mini P.E.K.K.A
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Bomb Tower Skeletons Goblin Gang
Goblin Gang Mini P.E.K.K.A Bomb Tower Skeletons Archers
Mini P.E.K.K.A Bomb Tower Skeletons Goblin Gang
Arrows Mini P.E.K.K.A Bomb Tower
Arrows Goblin Gang Skeletons Archers Bomb Tower
Archers Arrows Goblin Gang Bomb Tower Wizard
Arrows Bomb Tower
Mini P.E.K.K.A Skeletons Goblin Gang Bomb Tower
Goblin Gang Skeletons Archers Mini P.E.K.K.A
Archers Goblin Gang Skeletons Arrows Bomb Tower Wizard
Arrows Archers Goblin Gang Wizard
Mini P.E.K.K.A Bomb Tower Skeletons Goblin Gang Wizard
Bomb Tower Wizard Arrows Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Bomb Tower
Bomb Tower Goblin Gang Mini P.E.K.K.A
Bomb Tower Wizard Skeletons Arrows Goblin Gang Mini P.E.K.K.A
Arrows Bomb Tower Archers Goblin Gang Wizard
Arrows Bomb Tower Wizard Archers
Mini P.E.K.K.A Bomb Tower
Goblin Gang Wizard Archers Arrows Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeletons Archers
Archers Arrows Goblin Gang Mini P.E.K.K.A Bomb Tower Wizard
Goblin Gang Skeletons Mini P.E.K.K.A Bomb Tower
Goblin Gang Mini P.E.K.K.A
Skeletons Goblin Gang Mini P.E.K.K.A
Arrows Wizard Skeletons Archers Goblin Gang Bomb Tower
Goblin Gang Mini P.E.K.K.A Skeletons Archers Bomb Tower
Mini P.E.K.K.A Bomb Tower
Skeletons Mini P.E.K.K.A Bomb Tower
Skeletons Goblin Gang
Mini P.E.K.K.A Bomb Tower
Arrows
Mini P.E.K.K.A Skeletons Goblin Gang Bomb Tower Wizard
Wizard Archers Bomb Tower
Goblin Gang Skeletons Archers Mini P.E.K.K.A Bomb Tower
Arrows Archers Mini P.E.K.K.A Bomb Tower Wizard
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows
Arrows Wizard
Archers Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblin Gang Mini P.E.K.K.A
Arrows Wizard
Archers Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Archers Arrows Wizard
Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Archers Goblin Gang
Archers Arrows Wizard
Arrows
Goblin Gang Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows
Goblin Gang
Wizard

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