My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Tesla Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Archers
Zap
Skeletons Archers
Barbarian Barrel
Skeletons Archers Knight Tesla Executioner
The Log
Skeletons Archers
Earthquake
Skeletons Archers Tesla
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Knight Executioner P.E.K.K.A
Fireball
Archers Tesla Executioner
Poison
Archers Executioner
Lightning
Knight Tesla Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Arrows Knight Tesla Fireball Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Arrows Knight

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight Arrows P.E.K.K.A
Arrows
Fireball P.E.K.K.A Archers Knight
Knight
Archers Executioner Arrows Fireball
Tesla
Fireball
Arrows Knight
Executioner
Knight P.E.K.K.A
P.E.K.K.A
Arrows Archers Executioner

Defense Synergies 4 12

Skeletons
Tesla Archers Knight Executioner P.E.K.K.A
Archers
Knight Skeletons Tesla P.E.K.K.A
Arrows
Knight Tesla Fireball P.E.K.K.A
Knight
Archers Tesla Executioner Skeletons Arrows Fireball
Tesla
Skeletons Knight Archers Arrows Fireball
Fireball
Arrows Knight Tesla
Executioner
Knight Skeletons
P.E.K.K.A
Skeletons Archers Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Executioner
P.E.K.K.A Skeletons Knight Tesla Executioner
Tesla P.E.K.K.A Skeletons Archers Knight Executioner
Tesla P.E.K.K.A Skeletons Knight
Arrows Fireball P.E.K.K.A
Arrows Fireball Skeletons Archers Tesla Executioner
Tesla Archers Arrows Fireball Executioner
Arrows Tesla Fireball P.E.K.K.A
Tesla P.E.K.K.A Skeletons
Knight Skeletons Archers Tesla
Archers Executioner Skeletons Arrows Knight Tesla Fireball
Arrows Tesla Executioner Archers Fireball
Tesla P.E.K.K.A Skeletons Knight Fireball
Fireball Executioner Arrows Tesla P.E.K.K.A
P.E.K.K.A Knight Tesla
Tesla Fireball P.E.K.K.A
Tesla Skeletons Arrows Knight Fireball Executioner P.E.K.K.A
Arrows Tesla Fireball Archers Knight Executioner
Arrows Executioner Archers Knight Tesla Fireball
P.E.K.K.A Tesla
Archers Arrows Knight Tesla Fireball Executioner P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Tesla Fireball P.E.K.K.A
Fireball Archers Arrows Knight Tesla Executioner
P.E.K.K.A Skeletons Knight
P.E.K.K.A Knight Tesla Fireball
P.E.K.K.A Skeletons Knight Tesla Executioner
Arrows Fireball Executioner Skeletons Archers Tesla
P.E.K.K.A Skeletons Archers Knight Tesla Fireball
P.E.K.K.A Knight Tesla
P.E.K.K.A Skeletons Knight Fireball
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Arrows Fireball
P.E.K.K.A Skeletons Knight Tesla Fireball Executioner
Archers Tesla Fireball Executioner
Tesla Skeletons Archers Knight Fireball Executioner P.E.K.K.A
Arrows Executioner Archers Tesla Fireball P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball Executioner
Arrows Fireball
Arrows Knight Fireball
Fireball Executioner Arrows
Arrows Fireball Executioner
Archers Arrows Executioner
Arrows Fireball Executioner
Arrows Fireball
Fireball
Arrows Knight Fireball
Fireball Archers Arrows Executioner
Knight Fireball Executioner
Arrows Fireball
Arrows Fireball
Arrows Fireball Executioner
Arrows Fireball Executioner
Arrows Fireball
Archers Arrows Fireball Executioner
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Executioner
Arrows Fireball Executioner
Fireball Arrows
Fireball Arrows
Archers Arrows Fireball Executioner
Fireball
Fireball
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Archers Fireball
Fireball Archers Arrows Executioner
Arrows Fireball
Fireball Knight Executioner
Arrows Fireball Executioner
Arrows Fireball
Executioner P.E.K.K.A
Fireball
Fireball Executioner
Fireball Executioner
P.E.K.K.A
Fireball

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