My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Musketeer Witch Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Goblin Barrel Inferno Dragon Sparky
Giant Snowball
Skeletons Archers Musketeer Goblin Barrel Witch Inferno Dragon
Zap
Skeletons Archers Goblin Barrel Witch Inferno Dragon Sparky
Barbarian Barrel
Skeletons Archers Musketeer Goblin Barrel Witch Sparky
The Log
Skeletons Archers Musketeer Goblin Barrel Witch Sparky
Earthquake
Skeletons Archers Goblin Barrel Witch
Arrows
Skeletons Archers Goblin Barrel Witch
Royal Delivery
Skeletons Archers Musketeer Goblin Barrel Witch Inferno Dragon Sparky
Fireball
Archers Musketeer Goblin Barrel Witch Inferno Dragon Sparky
Poison
Archers Musketeer Witch Sparky
Lightning
Musketeer Witch Inferno Dragon Sparky
Rocket
Musketeer Witch Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Arrows Goblin Barrel Musketeer Inferno Dragon Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Arrows Goblin Barrel

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Arrows Inferno Dragon
Arrows
Sparky Archers Goblin Barrel
Musketeer
Goblin Barrel
Arrows Sparky
Witch
Inferno Dragon
Archers
Sparky
Arrows Goblin Barrel

Defense Synergies 1 6

Skeletons
Musketeer Archers Witch Inferno Dragon Sparky
Archers
Skeletons Witch
Arrows
Sparky
Musketeer
Skeletons
Goblin Barrel
Witch
Skeletons Archers
Inferno Dragon
Skeletons
Sparky
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Sparky
Inferno Dragon Sparky Skeletons Musketeer Witch
Witch Sparky Skeletons Archers Musketeer Inferno Dragon
Witch Inferno Dragon Sparky Skeletons Musketeer
Arrows Sparky
Arrows Skeletons Archers Musketeer
Musketeer Inferno Dragon Archers Arrows Witch
Arrows Musketeer Sparky
Witch Inferno Dragon Sparky Skeletons Musketeer
Skeletons Archers Musketeer Sparky
Archers Witch Skeletons Arrows Musketeer
Arrows Musketeer Inferno Dragon Archers Witch
Sparky Skeletons Musketeer Witch
Sparky Arrows Witch
Inferno Dragon Sparky
Inferno Dragon Sparky
Sparky Skeletons Arrows Musketeer Witch
Arrows Archers Musketeer Witch
Arrows Witch Archers Musketeer Inferno Dragon
Sparky Musketeer Inferno Dragon
Archers Arrows Musketeer Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Witch Sparky
Archers Arrows Musketeer Inferno Dragon
Skeletons Musketeer Witch Sparky
Musketeer Sparky
Skeletons Musketeer Witch Inferno Dragon Sparky
Arrows Skeletons Archers Musketeer Witch
Sparky Skeletons Archers Musketeer Witch
Inferno Dragon Sparky
Skeletons Witch Inferno Dragon Sparky
Witch Skeletons Musketeer Inferno Dragon Sparky
Inferno Dragon Musketeer Witch Sparky
Arrows
Skeletons Witch Sparky
Archers Musketeer Witch Sparky
Witch Sparky Skeletons Archers Musketeer Inferno Dragon
Arrows Archers Musketeer Witch Inferno Dragon Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Sparky
Arrows Musketeer
Arrows Sparky
Arrows Musketeer Sparky
Arrows Sparky
Arrows Musketeer Witch
Archers Arrows Musketeer Witch Sparky
Arrows
Arrows
Musketeer Sparky
Arrows Musketeer Sparky
Archers Arrows Musketeer
Musketeer Sparky
Arrows Musketeer
Arrows Musketeer Sparky
Arrows Musketeer Witch Sparky
Arrows Musketeer Sparky
Arrows Sparky
Sparky
Archers Arrows Musketeer Sparky
Arrows Witch
Musketeer Sparky
Arrows
Musketeer Sparky
Arrows Musketeer
Arrows Witch Sparky
Witch Inferno Dragon
Arrows Musketeer Witch Sparky
Arrows Musketeer Witch Sparky
Arrows Musketeer Sparky
Archers Arrows Musketeer Witch Sparky
Musketeer Witch
Sparky
Arrows Musketeer Sparky
Arrows Sparky
Sparky
Arrows Sparky
Archers Musketeer Witch
Archers Arrows Musketeer Witch
Arrows
Musketeer Sparky
Arrows Musketeer
Arrows Sparky
Musketeer Sparky
Musketeer Witch Sparky
Musketeer Witch
Musketeer Witch Sparky
Inferno Dragon Sparky
Sparky

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