My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Royal Hogs
Giant Snowball
Skeletons Archers Royal Hogs Little Prince
Zap
Skeletons Archers Royal Hogs Little Prince
Barbarian Barrel
Skeletons Archers Heal Spirit Royal Hogs Little Prince
The Log
Skeletons Archers Heal Spirit Royal Hogs Little Prince
Earthquake
Skeletons Archers Royal Hogs
Arrows
Skeletons Archers Heal Spirit Royal Hogs Little Prince
Royal Delivery
Skeletons Archers Heal Spirit Royal Hogs Little Prince
Fireball
Archers Royal Hogs Little Prince
Poison
Archers Royal Hogs Little Prince
Lightning
Little Prince
Rocket
Royal Hogs Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Heal Spirit Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Archers Arrows Royal Delivery Little Prince Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Heal Spirit Archers Arrows

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Arrows Heal Spirit Royal Hogs Mega Knight
Arrows
Royal Hogs Archers Mega Knight
Royal Delivery
Heal Spirit
Royal Hogs Archers Mega Knight
Royal Hogs
Arrows Heal Spirit Archers Mega Knight Little Prince
Mega Knight
Archers Arrows Heal Spirit Royal Hogs
Little Prince
Royal Hogs

Defense Synergies 1 9

Skeletons
Archers Royal Delivery Little Prince
Archers
Skeletons Royal Delivery Mega Knight
Arrows
Mega Knight Royal Delivery Little Prince
Royal Delivery
Skeletons Archers Arrows Mega Knight Little Prince
Heal Spirit
Royal Hogs
Mega Knight
Arrows Archers Royal Delivery
Little Prince
Skeletons Arrows Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeletons Royal Delivery Mega Knight
Mega Knight Skeletons Archers Royal Delivery
Skeletons Mega Knight
Arrows Royal Delivery Mega Knight
Arrows Royal Delivery Skeletons Archers Mega Knight
Archers Arrows Royal Delivery Little Prince
Arrows Mega Knight
Skeletons
Skeletons Archers Royal Delivery Mega Knight Little Prince
Archers Skeletons Arrows Royal Delivery Mega Knight
Arrows Archers Royal Delivery
Mega Knight Skeletons Royal Delivery
Mega Knight Arrows Royal Delivery
Mega Knight
Royal Delivery Mega Knight
Mega Knight Skeletons Arrows Royal Delivery
Arrows Royal Delivery Mega Knight Archers Little Prince
Arrows Royal Delivery Archers Mega Knight Little Prince
Mega Knight Archers Arrows Royal Delivery Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Archers Royal Delivery
Royal Delivery Archers Arrows Mega Knight
Royal Delivery Mega Knight Skeletons
Mega Knight Royal Delivery
Skeletons Royal Delivery Mega Knight
Arrows Royal Delivery Skeletons Archers
Royal Delivery Skeletons Archers
Mega Knight Royal Delivery
Royal Delivery Mega Knight Skeletons
Skeletons Royal Delivery
Mega Knight
Mega Knight Arrows Royal Delivery
Royal Delivery Mega Knight Skeletons
Archers Mega Knight
Skeletons Archers Royal Delivery Little Prince
Arrows Mega Knight Archers Royal Delivery
Arrows Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Archers Arrows
Arrows
Arrows
Arrows
Archers Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Archers Arrows Mega Knight
Arrows Mega Knight Little Prince
Mega Knight
Arrows
Arrows
Arrows Mega Knight Little Prince
Arrows
Arrows Mega Knight
Arrows
Archers Arrows Little Prince
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Archers
Archers Arrows
Arrows
Mega Knight
Arrows
Arrows
Mega Knight
Mega Knight Little Prince

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