My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Tesla Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Elite Barbarians Goblin Barrel
Giant Snowball
Skeletons Archers Goblin Barrel
Zap
Skeletons Archers Goblin Barrel
Barbarian Barrel
Skeletons Archers Tesla Elite Barbarians Wizard Goblin Barrel Electro Wizard
The Log
Skeletons Archers Elite Barbarians Goblin Barrel
Earthquake
Skeletons Archers Tesla Goblin Barrel
Arrows
Skeletons Archers Goblin Barrel
Royal Delivery
Skeletons Archers Elite Barbarians Wizard Goblin Barrel Electro Wizard
Fireball
Archers Tesla Elite Barbarians Wizard Goblin Barrel Electro Wizard
Poison
Archers Wizard Electro Wizard
Lightning
Tesla Elite Barbarians Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Arrows Goblin Barrel Tesla Electro Wizard Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Arrows Goblin Barrel

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Arrows Elite Barbarians
Arrows
Elite Barbarians Archers Goblin Barrel
Tesla
Elite Barbarians
Arrows Archers Wizard
Wizard
Elite Barbarians
Goblin Barrel
Arrows
Electro Wizard

Defense Synergies 1 11

Skeletons
Tesla Archers Elite Barbarians Wizard Electro Wizard
Archers
Skeletons Tesla Electro Wizard
Arrows
Tesla
Tesla
Skeletons Archers Arrows Wizard Electro Wizard
Elite Barbarians
Skeletons Wizard
Wizard
Skeletons Tesla Elite Barbarians Electro Wizard
Goblin Barrel
Electro Wizard
Skeletons Archers Tesla Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Electro Wizard
Elite Barbarians Skeletons Tesla Electro Wizard
Tesla Skeletons Archers Elite Barbarians Electro Wizard
Tesla Elite Barbarians Skeletons Electro Wizard
Arrows Elite Barbarians
Arrows Skeletons Archers Tesla Electro Wizard
Tesla Electro Wizard Archers Arrows Wizard
Arrows Tesla Electro Wizard
Tesla Skeletons Elite Barbarians
Elite Barbarians Skeletons Archers Tesla Electro Wizard
Archers Electro Wizard Skeletons Arrows Tesla Wizard
Arrows Tesla Archers Wizard Electro Wizard
Tesla Skeletons Elite Barbarians Wizard Electro Wizard
Wizard Arrows Tesla Electro Wizard
Elite Barbarians Tesla Electro Wizard
Tesla Elite Barbarians Electro Wizard
Tesla Wizard Skeletons Arrows Elite Barbarians Electro Wizard
Arrows Tesla Archers Elite Barbarians Wizard Electro Wizard
Arrows Wizard Archers Tesla Electro Wizard
Tesla Elite Barbarians Electro Wizard
Wizard Archers Arrows Tesla Elite Barbarians Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Tesla Elite Barbarians Electro Wizard
Electro Wizard Archers Arrows Tesla Elite Barbarians Wizard
Skeletons Elite Barbarians Electro Wizard
Tesla Elite Barbarians Electro Wizard
Skeletons Tesla Elite Barbarians
Arrows Wizard Skeletons Archers Tesla Electro Wizard
Skeletons Archers Tesla Elite Barbarians Electro Wizard
Tesla Elite Barbarians
Electro Wizard Skeletons Elite Barbarians
Skeletons Tesla
Tesla Elite Barbarians
Arrows Elite Barbarians Electro Wizard
Elite Barbarians Skeletons Tesla Wizard
Wizard Archers Tesla
Tesla Elite Barbarians Electro Wizard Skeletons Archers
Arrows Archers Tesla Elite Barbarians Wizard Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Wizard Arrows
Arrows Wizard
Archers Arrows Wizard
Arrows Wizard
Arrows Wizard
Elite Barbarians Electro Wizard
Arrows Wizard Electro Wizard
Archers Arrows Wizard
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Wizard
Arrows Wizard
Arrows
Archers Arrows Wizard Electro Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Elite Barbarians Archers Arrows Wizard Electro Wizard
Electro Wizard Wizard
Elite Barbarians
Arrows Wizard
Arrows Electro Wizard
Arrows Wizard
Electro Wizard Archers
Archers Arrows Wizard Electro Wizard
Arrows
Wizard Electro Wizard
Arrows Wizard
Arrows
Elite Barbarians
Elite Barbarians Electro Wizard
Electro Wizard
Electro Wizard
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: