My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Tombstone Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Giant
Giant Snowball
Skeletons Archers Tombstone Musketeer
Zap
Skeletons Archers Tombstone
Barbarian Barrel
Skeletons Archers Tombstone Musketeer
The Log
Skeletons Archers Tombstone Mini P.E.K.K.A Musketeer
Earthquake
Skeletons Archers Tombstone
Arrows
Skeletons Archers Tombstone
Royal Delivery
Skeletons Archers Mini P.E.K.K.A Musketeer
Fireball
Archers Tombstone Musketeer
Poison
Archers Tombstone Musketeer
Lightning
Tombstone Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Arrows Tombstone Fireball Mini P.E.K.K.A Musketeer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Arrows Tombstone

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Arrows Mini P.E.K.K.A Giant
Arrows
Fireball Giant Archers Mini P.E.K.K.A
Tombstone
Fireball
Arrows Giant
Mini P.E.K.K.A
Giant Archers Arrows Musketeer
Musketeer
Giant Mini P.E.K.K.A
Giant
Arrows Mini P.E.K.K.A Musketeer Archers Fireball

Defense Synergies 2 12

Skeletons
Musketeer Archers Tombstone Mini P.E.K.K.A
Archers
Skeletons Tombstone Mini P.E.K.K.A
Arrows
Tombstone Fireball Mini P.E.K.K.A
Tombstone
Musketeer Skeletons Archers Arrows Fireball
Fireball
Arrows Tombstone Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Skeletons Archers Arrows Fireball Musketeer
Musketeer
Skeletons Tombstone Fireball Mini P.E.K.K.A
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Musketeer
Mini P.E.K.K.A Skeletons Tombstone Musketeer
Mini P.E.K.K.A Skeletons Archers Tombstone Musketeer
Mini P.E.K.K.A Skeletons Tombstone Musketeer
Arrows Tombstone Fireball Mini P.E.K.K.A
Arrows Fireball Skeletons Archers Musketeer
Musketeer Archers Arrows Tombstone Fireball
Arrows Fireball Musketeer
Mini P.E.K.K.A Skeletons Tombstone Musketeer
Skeletons Archers Mini P.E.K.K.A Musketeer
Archers Skeletons Arrows Tombstone Fireball Musketeer
Arrows Musketeer Archers Fireball
Tombstone Mini P.E.K.K.A Skeletons Fireball Musketeer
Fireball Arrows Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A Tombstone
Fireball Mini P.E.K.K.A
Skeletons Arrows Tombstone Fireball Mini P.E.K.K.A Musketeer
Arrows Tombstone Fireball Archers Musketeer
Arrows Archers Tombstone Fireball Musketeer
Mini P.E.K.K.A Musketeer
Archers Arrows Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Archers Tombstone Fireball
Fireball Archers Arrows Mini P.E.K.K.A Musketeer
Tombstone Skeletons Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Fireball Musketeer
Skeletons Tombstone Mini P.E.K.K.A Musketeer
Arrows Fireball Skeletons Archers Musketeer
Mini P.E.K.K.A Skeletons Archers Tombstone Fireball Musketeer
Mini P.E.K.K.A
Skeletons Tombstone Fireball Mini P.E.K.K.A
Skeletons Tombstone Musketeer
Tombstone Mini P.E.K.K.A Musketeer
Arrows Fireball
Mini P.E.K.K.A Skeletons Tombstone Fireball
Archers Fireball Musketeer
Tombstone Skeletons Archers Fireball Mini P.E.K.K.A Musketeer
Arrows Archers Fireball Mini P.E.K.K.A Musketeer
Arrows Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Fireball Arrows
Arrows Fireball Musketeer
Archers Arrows Musketeer
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Musketeer
Fireball Archers Arrows Musketeer
Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Mini P.E.K.K.A
Archers Arrows Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Archers Arrows Fireball Musketeer
Fireball Musketeer
Fireball Mini P.E.K.K.A
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Archers Tombstone Fireball Musketeer
Fireball Archers Arrows Musketeer
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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