My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Witch P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Goblin Barrel Miner Skeleton King
Giant Snowball
Skeletons Archers Goblin Barrel Witch Miner Skeleton King
Zap
Skeletons Archers Goblin Barrel Witch Skeleton King
Barbarian Barrel
Skeletons Archers Goblin Barrel Witch Skeleton King
The Log
Skeletons Archers Goblin Barrel Witch Skeleton King
Earthquake
Skeletons Archers Goblin Barrel Witch Skeleton King
Arrows
Skeletons Archers Goblin Barrel Witch Skeleton King
Royal Delivery
Skeletons Archers Goblin Barrel Witch P.E.K.K.A Miner Skeleton King
Fireball
Archers Goblin Barrel Witch Skeleton King
Poison
Archers Witch Skeleton King
Lightning
Witch Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Goblin Barrel Miner Skeleton King Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Archers Goblin Barrel

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
P.E.K.K.A Miner
Goblin Barrel
P.E.K.K.A Miner Skeleton King
Witch
P.E.K.K.A Miner Skeleton King
P.E.K.K.A
Archers Goblin Barrel Witch The Log
The Log
P.E.K.K.A Miner
Miner
Archers Goblin Barrel Witch The Log Skeleton King
Skeleton King
Goblin Barrel Witch Miner

Defense Synergies 1 10

Skeletons
Archers Witch P.E.K.K.A The Log
Archers
Skeletons Witch P.E.K.K.A The Log Skeleton King
Goblin Barrel
Witch
Skeletons Archers The Log
P.E.K.K.A
The Log Skeletons Archers
The Log
P.E.K.K.A Skeletons Archers Witch Miner
Miner
The Log
Skeleton King
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
P.E.K.K.A Skeletons Witch The Log
Witch P.E.K.K.A Skeletons Archers
Witch P.E.K.K.A Skeletons Skeleton King
P.E.K.K.A The Log
The Log Skeletons Archers
Archers Witch
P.E.K.K.A The Log
Witch P.E.K.K.A Skeletons Skeleton King
Skeletons Archers Miner
Archers Witch Skeletons The Log Skeleton King
Archers Witch
P.E.K.K.A Skeletons Witch The Log
Witch P.E.K.K.A The Log Skeleton King
P.E.K.K.A Skeleton King
P.E.K.K.A The Log
Skeletons Witch P.E.K.K.A
Archers Witch The Log
Witch The Log Archers
P.E.K.K.A
Archers Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Witch P.E.K.K.A
Archers The Log Miner
P.E.K.K.A Skeletons Witch The Log
P.E.K.K.A The Log
P.E.K.K.A Skeletons Witch
Skeletons Archers Witch
P.E.K.K.A Skeletons Archers Witch
P.E.K.K.A
P.E.K.K.A Skeletons Witch The Log
Witch P.E.K.K.A Skeletons
P.E.K.K.A Witch
P.E.K.K.A The Log
P.E.K.K.A Skeletons Witch Skeleton King
Archers Witch
Witch Skeletons Archers P.E.K.K.A The Log Skeleton King
Archers Witch P.E.K.K.A The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Miner
The Log Miner
The Log
The Log
Witch
Archers Witch The Log
The Log
The Log Miner
Miner The Log
Archers
The Log Miner
The Log
Witch The Log
The Log
Archers The Log
Witch The Log Miner
The Log
The Log
The Log
The Log Witch
Witch
The Log Miner Witch
Witch The Log Miner
Miner The Log
Archers Witch
Witch
The Log Miner
P.E.K.K.A
The Log
Archers Witch
Archers Witch
The Log
Miner
The Log Skeleton King
P.E.K.K.A
Witch The Log Skeleton King
Witch
Witch The Log Miner

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