My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Hog Rider
Giant Snowball
Skeletons Archers Cannon Hog Rider Lumberjack Little Prince
Zap
Skeletons Archers Cannon Little Prince
Barbarian Barrel
Skeletons Archers Cannon Lumberjack Little Prince
The Log
Skeletons Archers Cannon Hog Rider Lumberjack Little Prince
Earthquake
Skeletons Archers Cannon Hog Rider
Arrows
Skeletons Archers Little Prince
Royal Delivery
Skeletons Archers Hog Rider Lumberjack Little Prince
Fireball
Archers Cannon Hog Rider Lumberjack Little Prince
Poison
Archers Cannon Little Prince
Lightning
Cannon Lumberjack Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Cannon Little Prince Fireball Hog Rider Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Archers Cannon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Hog Rider Lumberjack
Cannon
Fireball
Hog Rider The Log Little Prince
Hog Rider
Fireball The Log Archers Lumberjack Little Prince
The Log
Hog Rider Fireball Lumberjack Little Prince
Lumberjack
Archers Hog Rider The Log
Little Prince
Fireball Hog Rider The Log

Defense Synergies 3 15

Skeletons
Cannon Archers The Log Lumberjack Little Prince
Archers
Skeletons Cannon The Log Lumberjack
Cannon
Skeletons The Log Archers Fireball Lumberjack Little Prince
Fireball
The Log Cannon Lumberjack Little Prince
Hog Rider
The Log
Cannon Fireball Skeletons Archers Lumberjack Little Prince
Lumberjack
Skeletons Archers Cannon Fireball The Log Little Prince
Little Prince
Skeletons Cannon Fireball The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball The Log
Lumberjack Skeletons Cannon The Log
Cannon Lumberjack Skeletons Archers
Cannon Lumberjack Skeletons
Fireball The Log Lumberjack
Fireball The Log Skeletons Archers Cannon Lumberjack
Archers Cannon Fireball Little Prince
Cannon Fireball The Log
Cannon Skeletons Lumberjack
Skeletons Archers Cannon Lumberjack Little Prince
Archers Skeletons Cannon Fireball The Log Lumberjack
Archers Fireball
Cannon Lumberjack Skeletons Fireball The Log
Fireball Cannon The Log Lumberjack
Cannon Lumberjack
Cannon Fireball The Log Lumberjack
Skeletons Cannon Fireball Lumberjack
Cannon Fireball Archers The Log Lumberjack Little Prince
The Log Archers Cannon Fireball Lumberjack Little Prince
Cannon Lumberjack
Archers Cannon Fireball The Log Lumberjack Little Prince
Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Archers Fireball
Fireball Archers The Log Lumberjack
Lumberjack Skeletons The Log
Lumberjack Fireball The Log
Skeletons Cannon Lumberjack
Fireball Skeletons Archers
Skeletons Archers Fireball Lumberjack
Lumberjack
Skeletons Fireball The Log
Skeletons Cannon
Lumberjack
Fireball The Log
Skeletons Cannon Fireball Lumberjack
Archers Cannon Fireball
Skeletons Archers Fireball The Log Lumberjack Little Prince
Archers Cannon Fireball The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Archers The Log
Fireball The Log
Fireball The Log
Fireball Lumberjack
Fireball The Log
Fireball Archers
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Archers Fireball The Log
Fireball The Log Little Prince
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Little Prince
Fireball The Log
Fireball The Log
Fireball The Log
Archers Fireball Little Prince
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Archers Fireball
Fireball Archers
The Log Fireball
Fireball Lumberjack
The Log Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log Little Prince
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: