My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Goblin Cage Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Giant
Giant Snowball
Skeletons Archers Cannon
Zap
Skeletons Archers Cannon
Barbarian Barrel
Skeletons Archers Cannon Goblin Cage Valkyrie
The Log
Skeletons Archers Cannon Mini P.E.K.K.A Goblin Cage
Earthquake
Skeletons Archers Cannon Goblin Cage
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Mini P.E.K.K.A Goblin Cage Valkyrie
Fireball
Archers Cannon Goblin Cage
Poison
Archers Cannon Goblin Cage
Lightning
Cannon Mini P.E.K.K.A Goblin Cage Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Cannon Fireball Mini P.E.K.K.A Goblin Cage Valkyrie Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Archers Cannon Fireball

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Valkyrie Mini P.E.K.K.A Goblin Cage Giant
Cannon
Fireball
Giant
Mini P.E.K.K.A
Giant Archers Valkyrie
Goblin Cage
Archers Giant
Valkyrie
Archers Mini P.E.K.K.A Giant
Giant
Mini P.E.K.K.A Archers Fireball Goblin Cage Valkyrie

Defense Synergies 3 12

Skeletons
Cannon Goblin Cage Archers Mini P.E.K.K.A
Archers
Valkyrie Skeletons Cannon Mini P.E.K.K.A Goblin Cage
Cannon
Skeletons Archers Fireball Mini P.E.K.K.A Valkyrie
Fireball
Cannon Mini P.E.K.K.A Goblin Cage Valkyrie
Mini P.E.K.K.A
Skeletons Archers Cannon Fireball Valkyrie
Goblin Cage
Skeletons Archers Fireball
Valkyrie
Archers Cannon Fireball Mini P.E.K.K.A
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Goblin Cage Valkyrie
Mini P.E.K.K.A Skeletons Cannon Goblin Cage Valkyrie
Cannon Mini P.E.K.K.A Goblin Cage Skeletons Archers Valkyrie
Cannon Mini P.E.K.K.A Goblin Cage Skeletons Valkyrie
Fireball Mini P.E.K.K.A Goblin Cage Valkyrie
Fireball Skeletons Archers Cannon Valkyrie
Archers Cannon Fireball Goblin Cage
Cannon Fireball Goblin Cage Valkyrie
Cannon Mini P.E.K.K.A Skeletons Goblin Cage
Skeletons Archers Cannon Mini P.E.K.K.A Valkyrie
Archers Valkyrie Skeletons Cannon Fireball
Archers Fireball
Cannon Mini P.E.K.K.A Goblin Cage Skeletons Fireball Valkyrie
Fireball Valkyrie Cannon Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Cannon Goblin Cage
Cannon Fireball Mini P.E.K.K.A Goblin Cage
Skeletons Cannon Fireball Mini P.E.K.K.A Goblin Cage Valkyrie
Cannon Fireball Goblin Cage Archers Valkyrie
Goblin Cage Valkyrie Archers Cannon Fireball
Mini P.E.K.K.A Cannon Goblin Cage
Valkyrie Archers Cannon Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons Archers Fireball Goblin Cage
Fireball Archers Mini P.E.K.K.A Valkyrie
Skeletons Mini P.E.K.K.A Goblin Cage Valkyrie
Mini P.E.K.K.A Valkyrie Fireball Goblin Cage
Skeletons Cannon Mini P.E.K.K.A Goblin Cage Valkyrie
Fireball Skeletons Archers
Mini P.E.K.K.A Skeletons Archers Fireball Goblin Cage Valkyrie
Mini P.E.K.K.A Goblin Cage Valkyrie
Goblin Cage Skeletons Fireball Mini P.E.K.K.A Valkyrie
Skeletons Cannon Goblin Cage
Mini P.E.K.K.A Goblin Cage Valkyrie
Fireball Goblin Cage Valkyrie
Mini P.E.K.K.A Skeletons Cannon Fireball Goblin Cage Valkyrie
Archers Cannon Fireball Goblin Cage Valkyrie
Skeletons Archers Fireball Mini P.E.K.K.A Goblin Cage Valkyrie
Valkyrie Archers Cannon Fireball Mini P.E.K.K.A Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball
Archers
Fireball
Fireball
Fireball Mini P.E.K.K.A
Fireball Valkyrie
Fireball Archers
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball
Archers Fireball
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Archers Fireball
Fireball Archers
Fireball
Fireball Mini P.E.K.K.A Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball

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