My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Firecracker Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Wall Breakers
Giant Snowball
Skeletons Archers Cannon Wall Breakers
Zap
Skeletons Archers Cannon Firecracker Wall Breakers
Barbarian Barrel
Skeletons Archers Cannon Firecracker Wall Breakers
The Log
Skeletons Archers Cannon Firecracker Wall Breakers
Earthquake
Skeletons Archers Cannon Firecracker
Arrows
Skeletons Archers Firecracker Wall Breakers
Royal Delivery
Skeletons Archers Firecracker Wall Breakers
Fireball
Archers Cannon Firecracker Wall Breakers
Poison
Archers Cannon Firecracker
Lightning
Cannon Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Fireball

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Archers Cannon Firecracker Earthquake Fireball Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Archers Cannon

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Wall Breakers
Cannon
Firecracker
Earthquake Wall Breakers Monk
Earthquake
Firecracker Fireball Wall Breakers
Fireball
Earthquake Wall Breakers
Wall Breakers
Archers Firecracker Earthquake Fireball
Monk
Firecracker

Defense Synergies 1 11

Skeletons
Cannon Archers Firecracker Earthquake Monk
Archers
Skeletons Cannon Firecracker
Cannon
Skeletons Archers Firecracker Earthquake Fireball
Firecracker
Skeletons Archers Cannon Earthquake
Earthquake
Skeletons Cannon Firecracker Fireball
Fireball
Cannon Earthquake
Wall Breakers
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker Fireball
Skeletons Cannon Firecracker Monk
Cannon Skeletons Archers
Cannon Skeletons Firecracker Monk
Firecracker Earthquake Fireball Monk
Fireball Skeletons Archers Cannon Firecracker Earthquake
Archers Cannon Firecracker Fireball
Earthquake Cannon Fireball Monk
Cannon Skeletons
Skeletons Archers Cannon Firecracker
Archers Skeletons Cannon Firecracker Earthquake Fireball
Archers Firecracker Fireball
Cannon Skeletons Earthquake Fireball
Fireball Cannon Firecracker Earthquake
Cannon
Monk Cannon Fireball
Skeletons Cannon Firecracker Fireball
Cannon Fireball Archers Firecracker
Earthquake Archers Cannon Firecracker Fireball
Cannon
Archers Cannon Firecracker Earthquake Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Fireball
Fireball Archers Firecracker Monk
Skeletons
Fireball Monk
Skeletons Cannon
Firecracker Fireball Skeletons Archers Monk
Skeletons Archers Fireball
Skeletons Firecracker Fireball Monk
Skeletons Cannon
Monk Fireball
Skeletons Cannon Fireball
Archers Cannon Firecracker Fireball
Skeletons Archers Firecracker Fireball Monk
Archers Cannon Firecracker Earthquake Fireball
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Firecracker Monk
Firecracker Fireball Monk
Earthquake Fireball
Earthquake Firecracker Fireball
Fireball Firecracker Earthquake
Firecracker Fireball Monk
Archers Firecracker Earthquake
Earthquake Fireball Firecracker
Fireball Monk Firecracker
Fireball
Firecracker Monk Earthquake Fireball
Fireball Monk Archers Firecracker
Earthquake Firecracker Fireball
Earthquake Firecracker Fireball Monk
Earthquake Firecracker Fireball
Earthquake Firecracker Fireball
Earthquake Firecracker Fireball
Monk Earthquake Fireball
Archers Firecracker Earthquake Fireball Monk
Firecracker Earthquake Fireball Monk
Earthquake Fireball Monk
Fireball
Monk
Earthquake Fireball Monk
Firecracker Earthquake Fireball
Firecracker Fireball Earthquake Monk
Fireball Monk
Fireball Firecracker
Archers Firecracker Fireball
Firecracker Fireball
Fireball
Earthquake Fireball
Firecracker Fireball Monk
Firecracker Earthquake Fireball Monk
Earthquake Archers Fireball
Fireball Archers Firecracker Monk
Fireball
Fireball Firecracker
Firecracker Earthquake Fireball
Monk Fireball
Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Monk

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