My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Hog Rider Goblin Barrel
Giant Snowball
Skeletons Archers Hog Rider Goblin Barrel Baby Dragon Witch
Zap
Skeletons Archers Goblin Barrel Witch
Barbarian Barrel
Skeletons Archers Goblin Barrel Witch
The Log
Skeletons Archers Mini P.E.K.K.A Hog Rider Goblin Barrel Witch
Earthquake
Skeletons Archers Hog Rider Goblin Barrel Witch
Arrows
Skeletons Archers Goblin Barrel Witch
Royal Delivery
Skeletons Archers Mini P.E.K.K.A Hog Rider Goblin Barrel Baby Dragon Witch
Fireball
Archers Hog Rider Goblin Barrel Baby Dragon Witch
Poison
Archers Witch
Lightning
Mini P.E.K.K.A Baby Dragon Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Goblin Barrel Fireball Mini P.E.K.K.A Hog Rider Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Archers Goblin Barrel Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Mini P.E.K.K.A Hog Rider Baby Dragon
Fireball
Hog Rider Baby Dragon
Mini P.E.K.K.A
Archers Hog Rider Baby Dragon
Hog Rider
Fireball Archers Mini P.E.K.K.A Goblin Barrel Baby Dragon Witch
Goblin Barrel
Hog Rider Baby Dragon
Baby Dragon
Archers Fireball Mini P.E.K.K.A Hog Rider Goblin Barrel Witch
Witch
Hog Rider Baby Dragon

Defense Synergies 0 11

Skeletons
Archers Mini P.E.K.K.A Baby Dragon Witch
Archers
Skeletons Mini P.E.K.K.A Baby Dragon Witch
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Archers Fireball Baby Dragon Witch
Hog Rider
Goblin Barrel
Baby Dragon
Skeletons Archers Mini P.E.K.K.A Witch
Witch
Skeletons Archers Mini P.E.K.K.A Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon
Mini P.E.K.K.A Skeletons Witch
Mini P.E.K.K.A Witch Skeletons Archers
Mini P.E.K.K.A Witch Skeletons
Fireball Mini P.E.K.K.A
Fireball Skeletons Archers Baby Dragon
Archers Fireball Baby Dragon Witch
Fireball Baby Dragon
Mini P.E.K.K.A Witch Skeletons
Skeletons Archers Mini P.E.K.K.A
Archers Witch Skeletons Fireball Baby Dragon
Archers Fireball Baby Dragon Witch
Mini P.E.K.K.A Skeletons Fireball Witch
Fireball Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Skeletons Fireball Mini P.E.K.K.A Witch
Fireball Archers Baby Dragon Witch
Baby Dragon Witch Archers Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Archers Fireball Witch
Fireball Archers Mini P.E.K.K.A Baby Dragon
Skeletons Mini P.E.K.K.A Witch
Mini P.E.K.K.A Fireball
Skeletons Mini P.E.K.K.A Witch
Fireball Skeletons Archers Baby Dragon Witch
Mini P.E.K.K.A Skeletons Archers Fireball Witch
Mini P.E.K.K.A
Skeletons Fireball Mini P.E.K.K.A Baby Dragon Witch
Witch Skeletons
Mini P.E.K.K.A Witch
Fireball
Mini P.E.K.K.A Skeletons Fireball Witch
Archers Fireball Baby Dragon Witch
Witch Skeletons Archers Fireball Mini P.E.K.K.A Baby Dragon
Archers Fireball Mini P.E.K.K.A Baby Dragon Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Witch
Archers Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball Archers Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Baby Dragon
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Witch
Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon
Archers Fireball Baby Dragon Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Archers Fireball Witch
Fireball Archers Baby Dragon Witch
Fireball
Fireball Mini P.E.K.K.A Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch
Fireball

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