My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Firecracker Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Goblin Gang Elite Barbarians Ram Rider
Giant Snowball
Skeletons Archers Goblin Gang Ram Rider
Zap
Skeletons Archers Goblin Gang Firecracker Ram Rider
Barbarian Barrel
Skeletons Archers Goblin Gang Firecracker Elite Barbarians Magic Archer
The Log
Skeletons Archers Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A Ram Rider
Earthquake
Skeletons Archers Goblin Gang Firecracker
Arrows
Skeletons Archers Goblin Gang Firecracker
Royal Delivery
Skeletons Archers Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A Magic Archer Ram Rider
Fireball
Archers Goblin Gang Firecracker Elite Barbarians Magic Archer Ram Rider
Poison
Archers Goblin Gang Firecracker Magic Archer
Lightning
Elite Barbarians Mini P.E.K.K.A Magic Archer Ram Rider
Rocket
Elite Barbarians Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Goblin Gang Firecracker Mini P.E.K.K.A Magic Archer Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Goblin Gang Firecracker

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Elite Barbarians Mini P.E.K.K.A Ram Rider
Goblin Gang
Firecracker Mini P.E.K.K.A
Firecracker
Goblin Gang Elite Barbarians Mini P.E.K.K.A Ram Rider
Elite Barbarians
Archers Firecracker
Mini P.E.K.K.A
Archers Goblin Gang Firecracker Magic Archer Ram Rider
Magic Archer
Ram Rider Mini P.E.K.K.A
Ram Rider
Magic Archer Archers Firecracker Mini P.E.K.K.A

Defense Synergies 0 17

Skeletons
Archers Firecracker Elite Barbarians Mini P.E.K.K.A Magic Archer Ram Rider
Archers
Skeletons Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang
Archers Firecracker Mini P.E.K.K.A Magic Archer
Firecracker
Skeletons Archers Goblin Gang Mini P.E.K.K.A
Elite Barbarians
Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Archers Goblin Gang Firecracker Elite Barbarians Magic Archer Ram Rider
Magic Archer
Skeletons Goblin Gang Mini P.E.K.K.A Ram Rider
Ram Rider
Skeletons Mini P.E.K.K.A Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer Ram Rider
Elite Barbarians Mini P.E.K.K.A Skeletons Goblin Gang Firecracker Ram Rider
Goblin Gang Mini P.E.K.K.A Ram Rider Skeletons Archers Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeletons Goblin Gang Firecracker Ram Rider
Firecracker Elite Barbarians Mini P.E.K.K.A
Goblin Gang Skeletons Archers Firecracker Magic Archer
Ram Rider Archers Goblin Gang Firecracker Magic Archer
Magic Archer Ram Rider
Mini P.E.K.K.A Skeletons Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Skeletons Archers Firecracker Mini P.E.K.K.A
Archers Goblin Gang Skeletons Firecracker Magic Archer Ram Rider
Archers Goblin Gang Firecracker Magic Archer Ram Rider
Mini P.E.K.K.A Skeletons Goblin Gang Elite Barbarians Ram Rider
Goblin Gang Firecracker Mini P.E.K.K.A Magic Archer
Elite Barbarians Mini P.E.K.K.A Goblin Gang Ram Rider
Goblin Gang Elite Barbarians Mini P.E.K.K.A Ram Rider
Skeletons Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A
Archers Goblin Gang Firecracker Elite Barbarians Magic Archer Ram Rider
Archers Firecracker Magic Archer Ram Rider
Mini P.E.K.K.A Elite Barbarians Ram Rider
Goblin Gang Archers Firecracker Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeletons Archers Elite Barbarians
Archers Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A Magic Archer
Goblin Gang Skeletons Elite Barbarians Mini P.E.K.K.A Ram Rider
Goblin Gang Mini P.E.K.K.A Elite Barbarians Ram Rider
Skeletons Goblin Gang Elite Barbarians Mini P.E.K.K.A Ram Rider
Firecracker Skeletons Archers Goblin Gang Magic Archer Ram Rider
Goblin Gang Mini P.E.K.K.A Skeletons Archers Elite Barbarians Ram Rider
Mini P.E.K.K.A Elite Barbarians
Skeletons Firecracker Elite Barbarians Mini P.E.K.K.A Magic Archer
Skeletons Goblin Gang
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeletons Goblin Gang Ram Rider
Archers Firecracker Magic Archer
Goblin Gang Elite Barbarians Skeletons Archers Firecracker Mini P.E.K.K.A Magic Archer
Archers Firecracker Elite Barbarians Mini P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Magic Archer Ram Rider
Magic Archer
Firecracker
Firecracker Magic Archer
Firecracker Magic Archer Ram Rider
Archers Firecracker Magic Archer
Firecracker Magic Archer Ram Rider
Firecracker Ram Rider
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Firecracker Magic Archer Ram Rider
Archers Firecracker Magic Archer
Firecracker Elite Barbarians Magic Archer
Firecracker Magic Archer
Firecracker Elite Barbarians Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker
Mini P.E.K.K.A
Archers Firecracker Mini P.E.K.K.A Magic Archer
Firecracker Magic Archer
Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer Ram Rider
Magic Archer Ram Rider
Firecracker Magic Archer
Elite Barbarians Archers Firecracker Magic Archer
Firecracker
Elite Barbarians Mini P.E.K.K.A
Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Archers Goblin Gang Magic Archer
Archers Firecracker Magic Archer Ram Rider
Goblin Gang Firecracker Mini P.E.K.K.A Magic Archer
Firecracker Magic Archer
Firecracker Elite Barbarians
Goblin Gang Firecracker Elite Barbarians Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker

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