My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Mega Minion Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Mega Minion Goblin Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Goblin Gang Bandit
Giant Snowball
Skeletons Archers Goblin Gang Mega Minion
Zap
Skeletons Archers Goblin Gang Goblin Giant Bandit
Barbarian Barrel
Skeletons Archers Goblin Gang Bandit
The Log
Skeletons Archers Goblin Gang Mini P.E.K.K.A Bandit
Earthquake
Skeletons Archers Goblin Gang
Arrows
Skeletons Archers Goblin Gang
Royal Delivery
Skeletons Archers Goblin Gang Mega Minion Mini P.E.K.K.A Bandit
Fireball
Archers Goblin Gang Mega Minion Bandit
Poison
Archers Goblin Gang Mega Minion
Lightning
Mega Minion Mini P.E.K.K.A Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Archers Goblin Gang Mega Minion Bandit Mini P.E.K.K.A Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Archers Goblin Gang

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Mini P.E.K.K.A Goblin Giant Bandit
Goblin Gang
Mini P.E.K.K.A Goblin Giant Bandit
Mega Minion
Goblin Giant
Mini P.E.K.K.A
Archers Goblin Gang Rage Goblin Giant
Rage
Mini P.E.K.K.A Goblin Giant
Goblin Giant
Mega Minion Archers Goblin Gang Mini P.E.K.K.A Rage Bandit
Bandit
Archers Goblin Gang Goblin Giant

Defense Synergies 0 12

Skeletons
Archers Mega Minion Mini P.E.K.K.A Bandit
Archers
Skeletons Goblin Gang Mega Minion Mini P.E.K.K.A Goblin Giant Bandit
Goblin Gang
Archers Mini P.E.K.K.A Bandit
Mega Minion
Skeletons Archers Bandit
Mini P.E.K.K.A
Skeletons Archers Goblin Gang
Rage
Goblin Giant
Archers
Bandit
Skeletons Archers Goblin Gang Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Goblin Giant
Mini P.E.K.K.A Skeletons Goblin Gang Mega Minion Bandit
Goblin Gang Mini P.E.K.K.A Skeletons Archers Mega Minion Bandit
Mini P.E.K.K.A Skeletons Goblin Gang Mega Minion Bandit
Mini P.E.K.K.A
Goblin Gang Skeletons Archers Mega Minion Bandit
Mega Minion Archers Goblin Gang
Goblin Giant Bandit
Mini P.E.K.K.A Skeletons Goblin Gang
Goblin Gang Skeletons Archers Mini P.E.K.K.A Bandit
Archers Goblin Gang Skeletons Mega Minion Goblin Giant Bandit
Mega Minion Archers Goblin Gang
Mini P.E.K.K.A Skeletons Goblin Gang Bandit
Goblin Gang Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Bandit
Goblin Gang Mini P.E.K.K.A Bandit
Skeletons Goblin Gang Mini P.E.K.K.A
Archers Goblin Gang Mega Minion Bandit
Archers Mega Minion Bandit
Mini P.E.K.K.A
Goblin Gang Archers Mini P.E.K.K.A Goblin Giant Bandit
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeletons Archers Bandit
Bandit Archers Goblin Gang Mega Minion Mini P.E.K.K.A
Goblin Gang Bandit Skeletons Mini P.E.K.K.A Goblin Giant
Goblin Gang Mini P.E.K.K.A Goblin Giant Bandit
Skeletons Goblin Gang Mini P.E.K.K.A Goblin Giant Bandit
Skeletons Archers Goblin Gang Goblin Giant
Goblin Gang Mini P.E.K.K.A Skeletons Archers Mega Minion Goblin Giant Bandit
Mini P.E.K.K.A Goblin Giant
Skeletons Mega Minion Mini P.E.K.K.A Bandit
Skeletons Goblin Gang Mega Minion Goblin Giant
Mega Minion Mini P.E.K.K.A
Goblin Giant
Mini P.E.K.K.A Skeletons Goblin Gang Goblin Giant Bandit
Archers
Goblin Gang Skeletons Archers Mega Minion Mini P.E.K.K.A Goblin Giant
Archers Mega Minion Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Bandit
Goblin Giant Bandit
Mega Minion Goblin Giant
Archers
Bandit
Goblin Gang Mini P.E.K.K.A
Bandit
Archers
Bandit
Bandit
Bandit
Bandit
Mini P.E.K.K.A
Archers Mega Minion Mini P.E.K.K.A Bandit
Mega Minion
Bandit
Bandit
Bandit
Archers
Mega Minion
Mega Minion Mini P.E.K.K.A
Bandit
Archers Goblin Gang Bandit
Archers Mega Minion
Goblin Gang Mega Minion Mini P.E.K.K.A
Mega Minion
Goblin Gang
Goblin Giant Bandit

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