My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Hog Rider Goblin Barrel Inferno Dragon Sparky
Giant Snowball
Skeletons Archers Dart Goblin Hog Rider Goblin Barrel Inferno Dragon
Zap
Skeletons Archers Dart Goblin Goblin Barrel Inferno Dragon Sparky
Barbarian Barrel
Skeletons Archers Dart Goblin Goblin Barrel Sparky
The Log
Skeletons Archers Dart Goblin Hog Rider Goblin Barrel Sparky
Earthquake
Skeletons Archers Hog Rider Goblin Barrel
Arrows
Skeletons Archers Dart Goblin Goblin Barrel
Royal Delivery
Skeletons Archers Dart Goblin Hog Rider Goblin Barrel Inferno Dragon Sparky
Fireball
Archers Dart Goblin Hog Rider Goblin Barrel Inferno Dragon Sparky
Poison
Archers Dart Goblin Sparky
Lightning
Inferno Dragon Sparky
Rocket
Hog Rider Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Dart Goblin Goblin Barrel Hog Rider Inferno Dragon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Archers Dart Goblin

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Hog Rider Inferno Dragon
Dart Goblin
Goblin Barrel Hog Rider The Log Sparky
Hog Rider
The Log Archers Dart Goblin Goblin Barrel
Goblin Barrel
Dart Goblin Hog Rider Sparky
The Log
Hog Rider Dart Goblin Sparky
Inferno Dragon
Archers
Sparky
Dart Goblin Goblin Barrel The Log

Defense Synergies 1 10

Skeletons
Dart Goblin Archers The Log Inferno Dragon Sparky
Archers
Skeletons Dart Goblin The Log
Dart Goblin
Skeletons Archers The Log Inferno Dragon
Hog Rider
Goblin Barrel
The Log
Skeletons Archers Dart Goblin Inferno Dragon Sparky
Inferno Dragon
Skeletons Dart Goblin The Log
Sparky
Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log Sparky
Inferno Dragon Sparky Skeletons Dart Goblin The Log
Sparky Skeletons Archers Dart Goblin Inferno Dragon
Inferno Dragon Sparky Skeletons Dart Goblin
The Log Sparky
The Log Skeletons Archers Dart Goblin
Dart Goblin Inferno Dragon Archers
Dart Goblin The Log Sparky
Inferno Dragon Sparky Skeletons
Skeletons Archers Dart Goblin Sparky
Archers Dart Goblin Skeletons The Log
Inferno Dragon Archers Dart Goblin
Sparky Skeletons The Log
Sparky Dart Goblin The Log
Inferno Dragon Sparky
The Log Inferno Dragon Sparky
Sparky Skeletons
Archers Dart Goblin The Log
The Log Archers Dart Goblin Inferno Dragon
Sparky Dart Goblin Inferno Dragon
Archers Dart Goblin The Log Sparky
Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Sparky
Archers The Log Inferno Dragon
Skeletons The Log Sparky
The Log Sparky
Skeletons Inferno Dragon Sparky
Skeletons Archers Dart Goblin
Sparky Skeletons Archers Dart Goblin
Inferno Dragon Sparky
Skeletons The Log Inferno Dragon Sparky
Skeletons Dart Goblin Inferno Dragon Sparky
Inferno Dragon Dart Goblin Sparky
The Log
Skeletons Sparky
Archers Dart Goblin Sparky
Sparky Skeletons Archers Dart Goblin The Log Inferno Dragon
Archers Dart Goblin The Log Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log Sparky
Dart Goblin The Log
Dart Goblin The Log Sparky
Dart Goblin The Log Sparky
The Log Sparky
Dart Goblin
Archers Dart Goblin The Log Sparky
The Log Dart Goblin
The Log Dart Goblin
Sparky
Dart Goblin The Log Sparky
Archers Dart Goblin
Dart Goblin The Log Sparky
Dart Goblin
Dart Goblin The Log Sparky
Dart Goblin The Log Sparky
Dart Goblin The Log Sparky
Sparky
Sparky
Archers Dart Goblin The Log Sparky
Dart Goblin The Log
The Log Sparky
The Log Sparky
The Log
The Log Sparky
Inferno Dragon
The Log Dart Goblin Sparky
The Log Sparky
Dart Goblin The Log Sparky
Archers Dart Goblin Sparky
Dart Goblin
Sparky
Dart Goblin The Log Sparky
Sparky
Sparky
The Log Sparky
Archers Dart Goblin
Archers Dart Goblin
The Log
Dart Goblin Sparky
The Log Dart Goblin
Sparky
Dart Goblin Sparky
Dart Goblin The Log Sparky
Dart Goblin
Dart Goblin The Log Sparky
Inferno Dragon Sparky
Dart Goblin Sparky

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