My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Witch Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Witch Executioner Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Minion Horde Inferno Dragon
Giant Snowball
Skeletons Archers Minion Horde Witch Inferno Dragon
Zap
Skeletons Archers Minion Horde Witch Inferno Dragon
Barbarian Barrel
Skeletons Archers Witch Executioner
The Log
Skeletons Archers Witch
Earthquake
Skeletons Archers Witch
Arrows
Skeletons Archers Minion Horde Witch
Royal Delivery
Skeletons Archers Minion Horde Witch Executioner Inferno Dragon
Fireball
Archers Minion Horde Witch Executioner Inferno Dragon
Poison
Archers Minion Horde Witch Executioner
Lightning
Witch Executioner Inferno Dragon
Rocket
Minion Horde Witch Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Executioner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Archers Inferno Dragon Minion Horde Witch Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Rage Archers Inferno Dragon

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Inferno Dragon Mega Knight
Minion Horde
Rage Mega Knight
Rage
Minion Horde Witch
Witch
Rage Mega Knight
Executioner
Mega Knight
Inferno Dragon
Mega Knight Archers
Mega Knight
Minion Horde Inferno Dragon Archers Witch Executioner

Defense Synergies 0 10

Skeletons
Archers Minion Horde Witch Executioner Inferno Dragon
Archers
Skeletons Witch Mega Knight
Minion Horde
Skeletons
Rage
Witch
Skeletons Archers Mega Knight
Executioner
Skeletons Mega Knight
Inferno Dragon
Skeletons Mega Knight
Mega Knight
Archers Witch Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Executioner
Minion Horde Inferno Dragon Skeletons Witch Executioner Mega Knight
Minion Horde Witch Mega Knight Skeletons Archers Executioner Inferno Dragon
Minion Horde Witch Inferno Dragon Skeletons Mega Knight
Mega Knight
Skeletons Archers Executioner Mega Knight
Minion Horde Inferno Dragon Archers Witch Executioner
Mega Knight
Minion Horde Witch Inferno Dragon Skeletons
Skeletons Archers Minion Horde Mega Knight
Archers Minion Horde Witch Executioner Skeletons Mega Knight
Minion Horde Executioner Inferno Dragon Archers Witch
Minion Horde Mega Knight Skeletons Witch
Executioner Mega Knight Minion Horde Witch
Inferno Dragon Minion Horde Mega Knight
Minion Horde Inferno Dragon Mega Knight
Minion Horde Mega Knight Skeletons Witch Executioner
Mega Knight Archers Minion Horde Witch Executioner
Witch Executioner Archers Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Archers Minion Horde Witch Executioner
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Archers Witch
Archers Executioner Inferno Dragon Mega Knight
Mega Knight Skeletons Minion Horde Witch
Mega Knight Minion Horde
Skeletons Minion Horde Witch Executioner Inferno Dragon Mega Knight
Executioner Skeletons Archers Minion Horde Witch
Skeletons Archers Minion Horde Witch
Mega Knight Minion Horde Inferno Dragon
Minion Horde Mega Knight Skeletons Witch Inferno Dragon
Witch Skeletons Minion Horde Inferno Dragon
Inferno Dragon Mega Knight Minion Horde Witch
Mega Knight
Mega Knight Skeletons Minion Horde Witch Executioner
Archers Minion Horde Witch Executioner Mega Knight
Witch Skeletons Archers Minion Horde Executioner Inferno Dragon
Executioner Mega Knight Archers Minion Horde Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Executioner
Minion Horde
Executioner Minion Horde Mega Knight
Executioner Minion Horde Witch
Archers Minion Horde Witch Executioner
Executioner
Minion Horde
Minion Horde
Archers Executioner
Executioner
Minion Horde
Minion Horde Witch Executioner
Minion Horde Executioner Mega Knight
Minion Horde
Archers Executioner Mega Knight
Witch Mega Knight
Minion Horde Mega Knight
Minion Horde
Witch Executioner Mega Knight
Minion Horde Witch Inferno Dragon
Witch Executioner
Witch Mega Knight
Archers Minion Horde Witch Executioner
Minion Horde Witch
Minion Horde
Minion Horde Mega Knight
Minion Horde
Minion Horde Mega Knight
Minion Horde Archers Witch
Archers Witch Executioner
Minion Horde Executioner Mega Knight
Executioner
Minion Horde Executioner Mega Knight
Minion Horde Witch
Witch Executioner
Witch Executioner Mega Knight
Inferno Dragon
Mega Knight

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