My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Ice Golem P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Archers Lumberjack
Zap
Skeletons Archers
Barbarian Barrel
Skeletons Archers Lumberjack
The Log
Skeletons Archers Mini P.E.K.K.A Lumberjack
Earthquake
Skeletons Archers
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Mini P.E.K.K.A P.E.K.K.A Lumberjack
Fireball
Archers Lumberjack
Poison
Archers
Lightning
Ice Golem Mini P.E.K.K.A Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Rage The Log Archers Mini P.E.K.K.A Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Golem Rage The Log

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Ice Golem Mini P.E.K.K.A P.E.K.K.A Lumberjack
Ice Golem
Archers Lumberjack Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Ice Golem Rage The Log Lumberjack
Rage
Mini P.E.K.K.A
P.E.K.K.A
Archers The Log Lumberjack
The Log
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Lumberjack
Ice Golem Archers Mini P.E.K.K.A P.E.K.K.A The Log

Defense Synergies 3 14

Skeletons
Archers Ice Golem Mini P.E.K.K.A P.E.K.K.A The Log Lumberjack
Archers
Ice Golem Skeletons Mini P.E.K.K.A P.E.K.K.A The Log Lumberjack
Ice Golem
Archers Skeletons Mini P.E.K.K.A The Log Lumberjack
Mini P.E.K.K.A
The Log Skeletons Archers Ice Golem
Rage
P.E.K.K.A
The Log Skeletons Archers
The Log
Mini P.E.K.K.A P.E.K.K.A Skeletons Archers Ice Golem Lumberjack
Lumberjack
Skeletons Archers Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem The Log
Mini P.E.K.K.A P.E.K.K.A Lumberjack Skeletons The Log
Mini P.E.K.K.A P.E.K.K.A Lumberjack Skeletons Archers
Mini P.E.K.K.A P.E.K.K.A Lumberjack Skeletons
Mini P.E.K.K.A P.E.K.K.A The Log Lumberjack
The Log Skeletons Archers Lumberjack
Archers
Ice Golem P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Skeletons Lumberjack
Skeletons Archers Ice Golem Mini P.E.K.K.A Lumberjack
Archers Skeletons Ice Golem The Log Lumberjack
Archers
Mini P.E.K.K.A P.E.K.K.A Lumberjack Skeletons The Log
Mini P.E.K.K.A P.E.K.K.A The Log Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mini P.E.K.K.A P.E.K.K.A The Log Lumberjack
Skeletons Mini P.E.K.K.A P.E.K.K.A Lumberjack
Archers The Log Lumberjack
The Log Archers Ice Golem Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Archers Mini P.E.K.K.A P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Skeletons Archers Ice Golem P.E.K.K.A
Archers Ice Golem Mini P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack Skeletons Ice Golem Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Lumberjack Ice Golem The Log
P.E.K.K.A Skeletons Mini P.E.K.K.A Lumberjack
Skeletons Archers Ice Golem
Mini P.E.K.K.A P.E.K.K.A Skeletons Archers Ice Golem Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
P.E.K.K.A Skeletons Ice Golem Mini P.E.K.K.A The Log
P.E.K.K.A Skeletons
P.E.K.K.A Mini P.E.K.K.A Lumberjack
P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Skeletons Ice Golem Lumberjack
Archers
Skeletons Archers Ice Golem Mini P.E.K.K.A P.E.K.K.A The Log Lumberjack
Archers Ice Golem Mini P.E.K.K.A P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
The Log
The Log
Ice Golem The Log
The Log
Ice Golem
Archers The Log
The Log Ice Golem
The Log
Mini P.E.K.K.A Lumberjack
The Log
Archers
Ice Golem The Log
Ice Golem The Log
The Log
The Log
Mini P.E.K.K.A
Archers Mini P.E.K.K.A The Log
The Log
The Log
The Log
The Log
Ice Golem The Log
The Log
The Log
The Log
Archers Ice Golem
Mini P.E.K.K.A
The Log
P.E.K.K.A
The Log
Archers
Archers
The Log
Mini P.E.K.K.A Lumberjack
The Log Ice Golem
P.E.K.K.A
The Log
The Log
P.E.K.K.A

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