My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Musketeer Battle Ram Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Battle Ram Giant
Giant Snowball
Skeletons Archers Barbarians Musketeer Battle Ram
Zap
Skeletons Archers Battle Ram
Barbarian Barrel
Skeletons Archers Knight Barbarians Musketeer Battle Ram
The Log
Skeletons Archers Barbarians Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Skeletons Archers Barbarians
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Knight Barbarians Mini P.E.K.K.A Musketeer Battle Ram
Fireball
Archers Barbarians Musketeer Battle Ram
Poison
Archers Barbarians Musketeer
Lightning
Knight Mini P.E.K.K.A Musketeer Battle Ram
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Knight Mini P.E.K.K.A Musketeer Battle Ram Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Archers Knight Mini P.E.K.K.A

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight Mini P.E.K.K.A Battle Ram Giant
Knight
Archers Musketeer Battle Ram
Barbarians
Mini P.E.K.K.A
Giant Archers Musketeer
Musketeer
Knight Giant Mini P.E.K.K.A Battle Ram
Battle Ram
Knight Archers Musketeer
Giant
Mini P.E.K.K.A Musketeer Archers

Defense Synergies 3 6

Skeletons
Musketeer Archers Knight Mini P.E.K.K.A
Archers
Knight Skeletons Mini P.E.K.K.A
Knight
Archers Musketeer Skeletons Mini P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Skeletons Archers Knight Musketeer
Musketeer
Skeletons Knight Mini P.E.K.K.A
Battle Ram
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer
Barbarians Mini P.E.K.K.A Skeletons Knight Musketeer
Barbarians Mini P.E.K.K.A Skeletons Archers Knight Musketeer
Barbarians Mini P.E.K.K.A Skeletons Knight Musketeer
Barbarians Mini P.E.K.K.A
Skeletons Archers Musketeer
Musketeer Archers
Barbarians Musketeer
Barbarians Mini P.E.K.K.A Skeletons Musketeer
Knight Skeletons Archers Barbarians Mini P.E.K.K.A Musketeer
Archers Barbarians Skeletons Knight Musketeer
Musketeer Archers
Barbarians Mini P.E.K.K.A Skeletons Knight Musketeer
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Knight
Barbarians Mini P.E.K.K.A
Barbarians Skeletons Knight Mini P.E.K.K.A Musketeer
Archers Knight Barbarians Musketeer
Archers Knight Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Archers Knight Barbarians Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Skeletons Archers
Archers Knight Mini P.E.K.K.A Musketeer
Barbarians Skeletons Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Knight Barbarians Musketeer
Barbarians Skeletons Knight Mini P.E.K.K.A Musketeer
Skeletons Archers Musketeer
Mini P.E.K.K.A Skeletons Archers Knight Barbarians Musketeer
Mini P.E.K.K.A Knight Barbarians
Skeletons Knight Barbarians Mini P.E.K.K.A
Skeletons Barbarians Musketeer
Knight Barbarians Mini P.E.K.K.A Musketeer
Barbarians
Barbarians Mini P.E.K.K.A Skeletons Knight
Archers Barbarians Musketeer
Barbarians Skeletons Archers Knight Mini P.E.K.K.A Musketeer
Archers Barbarians Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Musketeer
Knight Barbarians Musketeer
Musketeer
Archers Musketeer
Mini P.E.K.K.A Musketeer
Knight Musketeer
Archers Musketeer
Knight Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Musketeer
Musketeer
Musketeer
Barbarians Musketeer
Musketeer
Musketeer
Musketeer
Archers Musketeer
Musketeer
Mini P.E.K.K.A
Musketeer
Archers Barbarians Musketeer
Archers Musketeer
Knight Mini P.E.K.K.A Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer

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