My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Prince Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Prince Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Goblin Barrel Prince
Giant Snowball
Skeletons Archers Goblin Barrel
Zap
Skeletons Archers Goblin Barrel Prince
Barbarian Barrel
Skeletons Archers Knight Goblin Barrel
The Log
Skeletons Archers Mini P.E.K.K.A Goblin Barrel Prince
Earthquake
Skeletons Archers Goblin Barrel
Arrows
Skeletons Archers Goblin Barrel
Royal Delivery
Skeletons Archers Knight Mini P.E.K.K.A Goblin Barrel Prince
Fireball
Archers Goblin Barrel
Poison
Archers
Lightning
Knight Mini P.E.K.K.A Prince Archer Queen
Rocket
Prince Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Knight Goblin Barrel Mini P.E.K.K.A Prince Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Archers Knight

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight Mini P.E.K.K.A Prince
Knight
Archers Goblin Barrel Prince The Log Archer Queen
Mini P.E.K.K.A
Archers The Log
Goblin Barrel
Knight Prince
Prince
Goblin Barrel Archers Knight The Log
The Log
Knight Mini P.E.K.K.A Prince
Archer Queen
Knight

Defense Synergies 5 11

Skeletons
Archers Knight Mini P.E.K.K.A Prince The Log Archer Queen
Archers
Knight Skeletons Mini P.E.K.K.A The Log Archer Queen
Knight
Archers Archer Queen Skeletons Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Skeletons Archers Knight
Goblin Barrel
Prince
The Log Skeletons
The Log
Mini P.E.K.K.A Prince Archer Queen Skeletons Archers Knight
Archer Queen
Knight The Log Skeletons Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
Mini P.E.K.K.A Skeletons Knight Prince The Log
Mini P.E.K.K.A Prince Skeletons Archers Knight
Mini P.E.K.K.A Prince Skeletons Knight
Mini P.E.K.K.A Prince The Log
The Log Skeletons Archers
Archers
The Log
Mini P.E.K.K.A Skeletons Prince Archer Queen
Knight Skeletons Archers Mini P.E.K.K.A Prince
Archers Skeletons Knight The Log
Archers
Mini P.E.K.K.A Prince Skeletons Knight The Log
Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Knight Prince
Mini P.E.K.K.A Prince The Log
Skeletons Knight Mini P.E.K.K.A Prince
Archers Knight Prince The Log
The Log Archers Knight
Mini P.E.K.K.A Prince
Archers Knight Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons Archers Prince
Archers Knight Mini P.E.K.K.A Prince The Log
Skeletons Knight Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Prince Knight The Log
Skeletons Knight Mini P.E.K.K.A Prince
Skeletons Archers
Mini P.E.K.K.A Prince Skeletons Archers Knight
Mini P.E.K.K.A Knight Prince
Skeletons Knight Mini P.E.K.K.A Prince The Log
Skeletons
Knight Mini P.E.K.K.A Prince
Prince The Log Archer Queen
Mini P.E.K.K.A Prince Skeletons Knight
Archers
Skeletons Archers Knight Mini P.E.K.K.A Prince The Log Archer Queen
Archers Mini P.E.K.K.A The Log Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight Prince The Log
The Log
Archers The Log
The Log
The Log
Mini P.E.K.K.A Prince
Knight Prince The Log
Archers Archer Queen
Knight The Log
Prince The Log
The Log
The Log
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Prince The Log
The Log
Prince The Log
Prince The Log
The Log
The Log
The Log
Prince The Log
The Log
Archers
Mini P.E.K.K.A
The Log
Prince
The Log
Archers Prince
Archers Archer Queen
The Log
Knight Mini P.E.K.K.A Prince
The Log
Archer Queen
Prince Archer Queen
The Log Archer Queen
Archer Queen
Prince The Log Archer Queen
Prince

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