My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Mega Minion Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Minions Guards
Giant Snowball
Skeletons Archers Minions Mega Minion Guards
Zap
Skeletons Archers Minions Guards
Barbarian Barrel
Skeletons Archers Knight Guards
The Log
Skeletons Archers Guards
Earthquake
Skeletons Archers Guards
Arrows
Skeletons Archers Minions Guards
Royal Delivery
Skeletons Archers Knight Minions Mega Minion Guards
Fireball
Archers Minions Mega Minion
Poison
Archers Minions Mega Minion Guards
Lightning
Knight Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Guards Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Knight Minions Mega Minion Guards Fireball Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Knight Minions

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight
Knight
Archers Minions Mega Minion Fireball
Minions
Knight
Mega Minion
Knight Fireball Electro Giant
Fireball
Knight Mega Minion
Guards
Electro Giant
Mega Minion

Defense Synergies 3 9

Skeletons
Archers Knight Minions Mega Minion
Archers
Knight Skeletons Minions Mega Minion Guards
Knight
Archers Minions Mega Minion Skeletons Fireball
Minions
Knight Skeletons Archers
Mega Minion
Knight Skeletons Archers Guards
Fireball
Knight
Guards
Archers Mega Minion
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Mega Minion Fireball
Skeletons Knight Minions Mega Minion
Skeletons Archers Knight Minions Mega Minion
Skeletons Knight Minions Mega Minion Guards
Fireball
Fireball Skeletons Archers Minions Mega Minion Guards
Minions Mega Minion Archers Fireball
Fireball Electro Giant
Skeletons Minions
Knight Guards Skeletons Archers
Archers Minions Guards Skeletons Knight Mega Minion Fireball Electro Giant
Minions Mega Minion Archers Fireball
Skeletons Knight Minions Fireball Guards
Fireball Minions Mega Minion Guards
Knight
Fireball Electro Giant
Skeletons Knight Minions Fireball
Fireball Archers Knight Minions Mega Minion Guards
Archers Knight Minions Mega Minion Fireball Guards
Archers Knight Minions Fireball Guards Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Skeletons Archers Fireball Electro Giant
Fireball Archers Knight Mega Minion
Guards Skeletons Knight Minions
Guards Knight Fireball
Skeletons Knight Guards
Fireball Electro Giant Skeletons Archers Minions
Guards Skeletons Archers Knight Minions Mega Minion Fireball
Knight
Skeletons Knight Minions Mega Minion Fireball
Skeletons Mega Minion Guards
Knight Minions Mega Minion Guards
Fireball Guards Electro Giant
Skeletons Knight Fireball Guards
Archers Fireball Electro Giant
Guards Electro Giant Skeletons Archers Knight Minions Mega Minion Fireball
Minions Archers Mega Minion Fireball Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Guards
Fireball
Fireball
Knight Fireball Guards
Fireball
Fireball Electro Giant Minions Mega Minion
Archers
Fireball
Fireball
Minions Fireball Guards
Knight Fireball
Fireball Archers
Knight Fireball
Minions Fireball
Fireball
Fireball
Fireball
Fireball
Minions
Archers Mega Minion Fireball
Fireball Electro Giant
Minions Fireball
Fireball
Fireball
Electro Giant Fireball
Mega Minion
Fireball
Fireball
Fireball
Archers Fireball Electro Giant
Minions Mega Minion Fireball Guards Electro Giant
Mega Minion Fireball
Fireball
Fireball
Fireball
Archers Minions Fireball Guards
Fireball Archers Mega Minion
Fireball
Fireball Knight Mega Minion
Fireball
Fireball Electro Giant
Mega Minion
Electro Giant Minions Fireball Guards
Fireball
Fireball Electro Giant
Fireball

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