My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Tesla Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Archers Princess
Zap
Skeletons Archers Princess
Barbarian Barrel
Skeletons Archers Knight Tesla Princess
The Log
Skeletons Archers Princess
Earthquake
Skeletons Archers Tesla
Arrows
Skeletons Archers Princess
Royal Delivery
Skeletons Archers Knight Princess
Fireball
Archers Tesla Princess
Poison
Archers Princess
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Knight Princess Tesla Fireball Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Archers Knight

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight Mega Knight
Knight
Archers Princess Fireball The Log
Tesla
Fireball
Knight The Log Princess Mega Knight
The Log
Knight Fireball Princess Mega Knight
Princess
Knight Fireball The Log Mega Knight
Mega Knight
Archers Fireball The Log Princess

Defense Synergies 6 16

Skeletons
Tesla Archers Knight The Log Princess
Archers
Knight Skeletons Tesla The Log Mega Knight
Knight
Archers Tesla Princess Skeletons Fireball The Log
Tesla
Skeletons Knight The Log Archers Fireball Princess
Fireball
The Log Knight Tesla Princess Mega Knight
The Log
Tesla Fireball Skeletons Archers Knight Princess Mega Knight
Princess
Knight Skeletons Tesla Fireball The Log Mega Knight
Mega Knight
Archers Fireball The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball The Log
Skeletons Knight Tesla The Log Mega Knight
Tesla Mega Knight Skeletons Archers Knight
Tesla Skeletons Knight Mega Knight
Fireball The Log Princess Mega Knight
Fireball The Log Skeletons Archers Tesla Mega Knight
Tesla Archers Fireball Princess
Tesla Fireball The Log Mega Knight
Tesla Skeletons Princess
Knight Skeletons Archers Tesla Mega Knight
Archers Skeletons Knight Tesla Fireball The Log Princess Mega Knight
Tesla Archers Fireball Princess
Tesla Mega Knight Skeletons Knight Fireball The Log
Fireball Mega Knight Tesla The Log Princess
Knight Tesla Mega Knight
Tesla Fireball The Log Mega Knight
Tesla Mega Knight Skeletons Knight Fireball
Tesla Fireball Mega Knight Archers Knight The Log
The Log Archers Knight Tesla Fireball Princess Mega Knight
Tesla
Mega Knight Archers Knight Tesla Fireball The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Archers Tesla Fireball
Fireball Archers Knight Tesla The Log Mega Knight
Mega Knight Skeletons Knight The Log
Mega Knight Knight Tesla Fireball The Log
Skeletons Knight Tesla Mega Knight
Fireball Skeletons Archers Tesla Princess
Skeletons Archers Knight Tesla Fireball
Mega Knight Knight Tesla
Mega Knight Skeletons Knight Fireball The Log
Skeletons Tesla
Mega Knight Knight Tesla
Mega Knight Fireball The Log
Mega Knight Skeletons Knight Tesla Fireball
Archers Tesla Fireball Princess Mega Knight
Tesla Skeletons Archers Knight Fireball The Log
Mega Knight Archers Tesla Fireball The Log Princess
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight The Log
Fireball The Log Princess
Fireball The Log
Knight Fireball The Log
Fireball The Log Mega Knight
Fireball Princess
Archers The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball
Knight Fireball The Log Princess
Fireball Archers Princess
Knight Fireball The Log Princess
Fireball Princess
Princess Fireball The Log
Fireball The Log Princess
Fireball The Log Princess Mega Knight
Fireball
Archers Fireball The Log Princess Mega Knight
Fireball The Log Princess Mega Knight
Fireball The Log Mega Knight
Fireball Princess
The Log
Fireball The Log
The Log Fireball Princess Mega Knight
Fireball The Log Princess
Fireball The Log Princess Mega Knight
Fireball The Log
Archers Fireball Princess
Fireball
Fireball
Fireball The Log Mega Knight
Fireball Princess
Mega Knight
Fireball The Log Princess
Archers Fireball Princess
Fireball Archers Princess
The Log Fireball
Fireball Knight Princess Mega Knight
The Log Fireball Princess
Fireball
Mega Knight
Fireball The Log Princess
Fireball Princess
Fireball The Log Princess Mega Knight
Fireball Mega Knight

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