My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Balloon P.E.K.K.A Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Balloon Fisherman
Giant Snowball
Skeletons Archers Balloon Fisherman
Zap
Skeletons Archers Balloon Fisherman
Barbarian Barrel
Skeletons Archers
The Log
Skeletons Archers Mini P.E.K.K.A Fisherman
Earthquake
Skeletons Archers
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Mini P.E.K.K.A Balloon P.E.K.K.A Fisherman
Fireball
Archers Balloon Fisherman
Poison
Archers Balloon Fisherman
Lightning
Mini P.E.K.K.A Balloon Fisherman
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Mini P.E.K.K.A Rocket P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Royal Delivery Fisherman Mini P.E.K.K.A Balloon Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Royal Delivery Fisherman

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Mini P.E.K.K.A Balloon P.E.K.K.A Fisherman
Royal Delivery
Mini P.E.K.K.A
Archers
Rocket
Balloon
Archers Fisherman
P.E.K.K.A
Archers Fisherman
Fisherman
Archers Balloon P.E.K.K.A

Defense Synergies 1 12

Skeletons
Fisherman Archers Royal Delivery Mini P.E.K.K.A P.E.K.K.A
Archers
Skeletons Royal Delivery Mini P.E.K.K.A P.E.K.K.A Fisherman
Royal Delivery
Skeletons Archers Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Skeletons Archers Royal Delivery Fisherman
Rocket
Balloon
P.E.K.K.A
Skeletons Archers Royal Delivery Fisherman
Fisherman
Skeletons Archers Mini P.E.K.K.A P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Mini P.E.K.K.A P.E.K.K.A Skeletons Royal Delivery Fisherman
Mini P.E.K.K.A Rocket P.E.K.K.A Fisherman Skeletons Archers Royal Delivery
Mini P.E.K.K.A P.E.K.K.A Skeletons Fisherman
Royal Delivery Mini P.E.K.K.A Rocket P.E.K.K.A
Royal Delivery Skeletons Archers
Rocket Archers Royal Delivery
Rocket P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Skeletons Fisherman
Skeletons Archers Royal Delivery Mini P.E.K.K.A Fisherman
Archers Skeletons Royal Delivery Fisherman
Archers Royal Delivery
Mini P.E.K.K.A P.E.K.K.A Skeletons Royal Delivery Rocket
Rocket Royal Delivery Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Rocket Royal Delivery Mini P.E.K.K.A P.E.K.K.A Fisherman
Skeletons Royal Delivery Mini P.E.K.K.A P.E.K.K.A Fisherman
Royal Delivery Archers Fisherman
Royal Delivery Archers Fisherman
Mini P.E.K.K.A P.E.K.K.A Fisherman
Archers Royal Delivery Mini P.E.K.K.A P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Archers Royal Delivery P.E.K.K.A Fisherman
Royal Delivery Archers Mini P.E.K.K.A Rocket Fisherman
Royal Delivery P.E.K.K.A Skeletons Mini P.E.K.K.A Rocket Fisherman
Mini P.E.K.K.A Rocket P.E.K.K.A Royal Delivery Fisherman
P.E.K.K.A Skeletons Royal Delivery Mini P.E.K.K.A Fisherman
Royal Delivery Rocket Skeletons Archers
Royal Delivery Mini P.E.K.K.A Rocket P.E.K.K.A Skeletons Archers
Mini P.E.K.K.A P.E.K.K.A Royal Delivery Fisherman
Royal Delivery Rocket P.E.K.K.A Skeletons Mini P.E.K.K.A
P.E.K.K.A Skeletons Royal Delivery
P.E.K.K.A Mini P.E.K.K.A
Rocket P.E.K.K.A Royal Delivery
Royal Delivery Mini P.E.K.K.A Rocket P.E.K.K.A Skeletons
Archers
Skeletons Archers Royal Delivery Mini P.E.K.K.A Rocket P.E.K.K.A Fisherman
Archers Royal Delivery Mini P.E.K.K.A P.E.K.K.A
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Fisherman
Rocket
Rocket
Rocket
Rocket
Archers
Fisherman
Rocket Mini P.E.K.K.A Fisherman
Rocket Fisherman
Archers Rocket
Rocket Fisherman
Rocket Fisherman
Fisherman
Rocket
Rocket
Rocket
Mini P.E.K.K.A Rocket Fisherman
Rocket Archers Mini P.E.K.K.A Fisherman
Rocket
Rocket
Rocket
Rocket Fisherman
Rocket
Fisherman
Fisherman
Fisherman
Rocket Fisherman
Archers
Rocket
Mini P.E.K.K.A
Rocket
Rocket
P.E.K.K.A
Rocket
Archers Rocket
Rocket Archers
Mini P.E.K.K.A Rocket
Rocket
P.E.K.K.A
Rocket
Rocket
Rocket
P.E.K.K.A
Rocket

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