My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Cannon Cart Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Cannon Cart Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Minions Royal Hogs Cannon Cart
Giant Snowball
Skeletons Archers Minions Royal Hogs
Zap
Skeletons Archers Minions Royal Hogs Cannon Cart Goblin Giant
Barbarian Barrel
Skeletons Archers Royal Hogs Cannon Cart
The Log
Skeletons Archers Royal Hogs Cannon Cart
Earthquake
Skeletons Archers Royal Hogs
Arrows
Skeletons Archers Minions Royal Hogs
Royal Delivery
Skeletons Archers Minions Royal Hogs Cannon Cart
Fireball
Archers Minions Royal Hogs Cannon Cart
Poison
Archers Minions Royal Hogs
Lightning
Cannon Cart
Rocket
Royal Hogs Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Archers Minions Earthquake Royal Hogs Cannon Cart Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Archers Minions

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Royal Hogs Goblin Giant
Minions
Rage Royal Hogs Cannon Cart Goblin Giant
Earthquake
Royal Hogs Goblin Giant
Royal Hogs
Earthquake Archers Minions
Rage
Minions Cannon Cart Goblin Giant
Cannon Cart
Minions Rage
Goblin Giant
Archers Minions Earthquake Rage

Defense Synergies 0 9

Skeletons
Archers Minions Earthquake Cannon Cart
Archers
Skeletons Minions Cannon Cart Goblin Giant
Minions
Skeletons Archers Cannon Cart Goblin Giant
Earthquake
Skeletons
Royal Hogs
Rage
Cannon Cart
Skeletons Archers Minions
Goblin Giant
Archers Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Minions Goblin Giant
Skeletons Minions Cannon Cart
Skeletons Archers Minions Cannon Cart
Skeletons Minions Cannon Cart
Earthquake
Skeletons Archers Minions Earthquake Cannon Cart
Minions Archers
Earthquake Cannon Cart Goblin Giant
Skeletons Minions
Skeletons Archers Cannon Cart
Archers Minions Skeletons Earthquake Cannon Cart Goblin Giant
Minions Archers
Skeletons Minions Earthquake Cannon Cart
Minions Earthquake Cannon Cart
Cannon Cart
Skeletons Minions Cannon Cart
Archers Minions Cannon Cart
Earthquake Archers Minions Cannon Cart
Cannon Cart
Archers Minions Earthquake Cannon Cart Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Cannon Cart
Archers Cannon Cart
Skeletons Minions Cannon Cart Goblin Giant
Cannon Cart Goblin Giant
Skeletons Cannon Cart Goblin Giant
Skeletons Archers Minions Goblin Giant
Skeletons Archers Minions Cannon Cart Goblin Giant
Cannon Cart Goblin Giant
Skeletons Minions Cannon Cart
Skeletons Goblin Giant
Minions Cannon Cart
Goblin Giant
Cannon Cart Skeletons Goblin Giant
Archers Cannon Cart
Skeletons Archers Minions Cannon Cart Goblin Giant
Minions Archers Earthquake Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Earthquake Cannon Cart Goblin Giant
Earthquake Cannon Cart
Earthquake
Minions Goblin Giant
Archers Earthquake
Earthquake
Minions
Earthquake Cannon Cart
Archers
Earthquake Cannon Cart
Earthquake Minions Cannon Cart
Earthquake Cannon Cart
Earthquake Cannon Cart
Earthquake Cannon Cart
Earthquake
Minions
Archers Earthquake
Earthquake
Minions Earthquake
Earthquake Cannon Cart
Earthquake
Earthquake
Archers
Minions
Earthquake
Earthquake
Earthquake Archers Minions Cannon Cart
Archers
Cannon Cart
Earthquake
Cannon Cart
Minions
Cannon Cart Goblin Giant
Cannon Cart

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