My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Tesla Royal Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Minions Royal Giant Wall Breakers
Giant Snowball
Skeletons Archers Minions Wall Breakers Little Prince
Zap
Skeletons Archers Minions Royal Giant Wall Breakers Little Prince
Barbarian Barrel
Skeletons Archers Tesla Wall Breakers Little Prince
The Log
Skeletons Archers Royal Giant Wall Breakers Little Prince
Earthquake
Skeletons Archers Tesla
Arrows
Skeletons Archers Minions Wall Breakers Little Prince
Royal Delivery
Skeletons Archers Minions Wall Breakers Little Prince
Fireball
Archers Minions Tesla Wall Breakers Little Prince
Poison
Archers Minions Little Prince
Lightning
Tesla Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Rage Archers Minions Little Prince Tesla Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Wall Breakers Rage Archers

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Royal Giant Wall Breakers
Minions
Royal Giant Rage Wall Breakers
Tesla
Royal Giant
Minions Archers
Wall Breakers
Archers Minions
Rage
Minions
Little Prince

Defense Synergies 1 7

Skeletons
Tesla Archers Minions Little Prince
Archers
Skeletons Minions Tesla
Minions
Skeletons Archers Tesla
Tesla
Skeletons Archers Minions Little Prince
Royal Giant
Wall Breakers
Rage
Little Prince
Skeletons Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla
Skeletons Minions Tesla
Tesla Skeletons Archers Minions
Tesla Skeletons Minions
Skeletons Archers Minions Tesla
Minions Tesla Archers Little Prince
Tesla
Tesla Skeletons Minions
Skeletons Archers Tesla Little Prince
Archers Minions Skeletons Tesla
Minions Tesla Archers
Tesla Skeletons Minions
Minions Tesla
Tesla
Tesla
Tesla Skeletons Minions
Tesla Archers Minions Little Prince
Archers Minions Tesla Little Prince
Tesla
Archers Minions Tesla Little Prince
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Tesla
Archers Tesla
Skeletons Minions
Tesla
Skeletons Tesla
Skeletons Archers Minions Tesla
Skeletons Archers Minions Tesla
Tesla
Skeletons Minions
Skeletons Tesla
Minions Tesla
Skeletons Tesla
Archers Tesla
Tesla Skeletons Archers Minions Little Prince
Minions Archers Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minions
Archers
Minions
Archers
Minions
Minions
Archers
Little Prince
Minions
Little Prince
Archers Little Prince
Minions
Archers Minions
Archers
Minions
Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: