My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Valkyrie Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Battle Ram Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Battle Ram Guards
Giant Snowball
Skeletons Archers Battle Ram Guards
Zap
Skeletons Archers Mortar Battle Ram Guards
Barbarian Barrel
Skeletons Archers Mortar Valkyrie Battle Ram Guards
The Log
Skeletons Archers Battle Ram Guards
Earthquake
Skeletons Archers Mortar Guards
Arrows
Skeletons Archers Guards
Royal Delivery
Skeletons Archers Valkyrie Battle Ram Battle Healer Guards
Fireball
Archers Mortar Battle Ram Battle Healer
Poison
Archers Mortar Battle Healer Guards
Lightning
Mortar Valkyrie Battle Ram Battle Healer
Rocket
Mortar Valkyrie Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Battle Healer Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Guards Mortar Fireball Valkyrie Battle Ram Battle Healer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Archers Guards Mortar

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Valkyrie Battle Healer Mortar Battle Ram
Mortar
Archers Fireball Battle Healer
Fireball
Mortar Battle Ram
Valkyrie
Archers Battle Ram Battle Healer
Battle Ram
Archers Fireball Valkyrie Battle Healer
Battle Healer
Archers Mortar Valkyrie Battle Ram
Guards

Defense Synergies 1 12

Skeletons
Archers Mortar Battle Healer
Archers
Valkyrie Skeletons Mortar Battle Healer Guards
Mortar
Skeletons Archers Fireball Valkyrie Guards
Fireball
Mortar Valkyrie Battle Healer
Valkyrie
Archers Mortar Fireball Battle Healer
Battle Ram
Battle Healer
Skeletons Archers Fireball Valkyrie
Guards
Archers Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Valkyrie
Skeletons Mortar Valkyrie Battle Healer
Mortar Skeletons Archers Valkyrie
Skeletons Mortar Valkyrie Guards
Fireball Valkyrie Battle Healer
Fireball Skeletons Archers Valkyrie Guards
Archers Mortar Fireball
Fireball Valkyrie Battle Healer
Skeletons Mortar
Guards Skeletons Archers Valkyrie Battle Healer
Archers Valkyrie Guards Skeletons Fireball
Archers Fireball
Mortar Skeletons Fireball Valkyrie Battle Healer Guards
Fireball Valkyrie Mortar Guards
Mortar
Mortar Fireball
Skeletons Mortar Fireball Valkyrie
Mortar Fireball Archers Valkyrie Battle Healer Guards
Mortar Valkyrie Archers Fireball Battle Healer Guards
Mortar
Valkyrie Archers Fireball Battle Healer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeletons Archers Fireball Battle Healer
Fireball Archers Mortar Valkyrie Battle Healer
Guards Skeletons Valkyrie Battle Healer
Valkyrie Guards Fireball Battle Healer
Skeletons Valkyrie Battle Healer Guards
Fireball Skeletons Archers
Guards Skeletons Archers Fireball Valkyrie Battle Healer
Valkyrie Battle Healer
Skeletons Mortar Fireball Valkyrie
Skeletons Guards
Valkyrie Guards
Fireball Valkyrie Guards
Skeletons Fireball Valkyrie Guards
Archers Fireball Valkyrie
Guards Skeletons Archers Mortar Fireball Valkyrie Battle Healer
Valkyrie Archers Fireball Battle Healer
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Valkyrie Guards
Mortar Fireball
Fireball
Fireball Valkyrie Guards
Fireball Mortar Valkyrie
Fireball
Archers Mortar
Fireball
Fireball Mortar
Fireball Guards
Mortar Fireball Valkyrie
Fireball Archers
Mortar Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball
Archers Mortar Fireball
Mortar Fireball Valkyrie
Fireball
Fireball
Mortar Fireball
Mortar Fireball Valkyrie
Mortar Fireball
Fireball Mortar
Fireball Mortar
Archers Fireball
Fireball Guards
Fireball
Mortar Fireball
Fireball
Fireball
Archers Fireball Guards
Fireball Archers
Fireball
Fireball Valkyrie
Mortar Fireball
Fireball
Fireball Guards
Fireball
Mortar Fireball
Fireball Mortar

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