My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Dark Prince Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Dark Prince Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Goblin Barrel Dark Prince Mighty Miner
Giant Snowball
Skeletons Archers Goblin Barrel Mighty Miner
Zap
Skeletons Archers Mortar Inferno Tower Goblin Barrel Dark Prince Mighty Miner
Barbarian Barrel
Skeletons Archers Mortar Inferno Tower Goblin Barrel Dark Prince
The Log
Skeletons Archers Goblin Barrel Dark Prince
Earthquake
Skeletons Archers Mortar Inferno Tower Goblin Barrel
Arrows
Skeletons Archers Goblin Barrel
Royal Delivery
Skeletons Archers Goblin Barrel Dark Prince
Fireball
Archers Mortar Inferno Tower Goblin Barrel Mighty Miner
Poison
Archers Mortar Inferno Tower
Lightning
Mortar Inferno Tower Dark Prince Mighty Miner
Rocket
Mortar Inferno Tower Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Dark Prince Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Goblin Barrel Mortar Dark Prince Mighty Miner Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Archers Goblin Barrel

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Mortar Dark Prince
Mortar
Archers Dark Prince The Log
Inferno Tower
Goblin Barrel
Dark Prince Mighty Miner
Dark Prince
Goblin Barrel Archers Mortar
The Log
Mortar
Mighty Miner
Goblin Barrel

Defense Synergies 1 13

Skeletons
Archers Mortar Inferno Tower Dark Prince The Log
Archers
Skeletons Mortar Inferno Tower Dark Prince The Log
Mortar
Skeletons Archers Inferno Tower The Log
Inferno Tower
The Log Skeletons Archers Mortar Dark Prince
Goblin Barrel
Dark Prince
Skeletons Archers Inferno Tower The Log
The Log
Inferno Tower Skeletons Archers Mortar Dark Prince
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Inferno Tower The Log
Inferno Tower Skeletons Mortar Dark Prince The Log
Mortar Inferno Tower Skeletons Archers Dark Prince
Inferno Tower Skeletons Mortar Dark Prince
Dark Prince The Log
The Log Skeletons Archers Dark Prince
Inferno Tower Archers Mortar
Inferno Tower The Log
Inferno Tower Mighty Miner Skeletons Mortar
Skeletons Archers Inferno Tower Dark Prince
Archers Skeletons Dark Prince The Log
Inferno Tower Archers
Mortar Inferno Tower Skeletons Dark Prince The Log
Mortar Dark Prince The Log
Inferno Tower Mortar
Inferno Tower Mortar The Log
Skeletons Mortar Inferno Tower Dark Prince
Mortar Archers Dark Prince The Log
Mortar The Log Archers Dark Prince
Mortar Inferno Tower
Dark Prince Archers The Log
Inferno Tower Mortar Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Inferno Tower Dark Prince
Archers Mortar The Log
Skeletons Inferno Tower Dark Prince The Log
Dark Prince Inferno Tower The Log
Inferno Tower Skeletons Dark Prince Mighty Miner
Skeletons Archers
Dark Prince Skeletons Archers Inferno Tower
Inferno Tower Mighty Miner Dark Prince
Skeletons Mortar Inferno Tower Dark Prince The Log
Inferno Tower Skeletons
Inferno Tower Dark Prince
Dark Prince The Log
Dark Prince Skeletons Inferno Tower
Archers
Inferno Tower Skeletons Archers Mortar Dark Prince The Log Mighty Miner
Archers Inferno Tower Dark Prince The Log Mighty Miner
Mortar Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log
Mortar The Log
The Log
Dark Prince The Log
Mortar Dark Prince The Log
Archers Mortar The Log
The Log
The Log Mortar
Mortar Dark Prince The Log
Archers
Mortar The Log
Mortar
Mortar The Log
Mortar The Log
Mortar The Log
Mortar
Archers Mortar Dark Prince The Log
Mortar The Log
The Log
The Log
Mortar The Log
The Log Mortar Dark Prince
Mortar The Log
Mortar The Log
Mortar The Log
Archers
Mortar The Log
Mighty Miner
The Log
Archers Dark Prince
Archers
The Log
Dark Prince
The Log Mortar
Dark Prince
The Log
Mortar Dark Prince The Log
Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: