My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Musketeer Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Clone Bandit
Giant Snowball
Skeletons Archers Musketeer Clone
Zap
Skeletons Archers Clone Bandit
Barbarian Barrel
Skeletons Archers Musketeer Clone Bandit
The Log
Skeletons Archers Musketeer Clone Bandit
Earthquake
Skeletons Archers Clone
Arrows
Skeletons Archers Clone
Royal Delivery
Skeletons Archers Musketeer Clone Bandit
Fireball
Archers Musketeer Clone Bandit
Poison
Archers Musketeer Clone
Lightning
Musketeer Bandit
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Clone Bandit Musketeer Freeze Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Archers Clone

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Bandit Mega Knight
Musketeer
The Log Bandit Mega Knight
Clone
Freeze
The Log
Musketeer Bandit Mega Knight
Bandit
Archers Musketeer The Log Mega Knight
Mega Knight
Archers Musketeer The Log Bandit

Defense Synergies 2 12

Skeletons
Musketeer Archers The Log Bandit
Archers
Skeletons The Log Bandit Mega Knight
Musketeer
Skeletons The Log Bandit Mega Knight
Clone
Freeze
Mega Knight
The Log
Musketeer Skeletons Archers Bandit Mega Knight
Bandit
Skeletons Archers Musketeer The Log Mega Knight
Mega Knight
Archers Musketeer Freeze The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log
Skeletons Musketeer The Log Bandit Mega Knight
Mega Knight Skeletons Archers Musketeer Freeze Bandit
Skeletons Musketeer Bandit Mega Knight
The Log Mega Knight
Freeze The Log Skeletons Archers Musketeer Bandit Mega Knight
Musketeer Archers Freeze
Musketeer The Log Bandit Mega Knight
Skeletons Musketeer
Skeletons Archers Musketeer Bandit Mega Knight
Archers Skeletons Musketeer Freeze The Log Bandit Mega Knight
Musketeer Archers
Mega Knight Skeletons Musketeer Freeze The Log Bandit
Mega Knight Freeze The Log
Bandit Mega Knight
Freeze The Log Bandit Mega Knight
Mega Knight Skeletons Musketeer
Mega Knight Archers Musketeer The Log Bandit
Freeze The Log Archers Musketeer Bandit Mega Knight
Musketeer
Mega Knight Archers Musketeer The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Archers Bandit
Bandit Archers Musketeer The Log Mega Knight
Bandit Mega Knight Skeletons Musketeer The Log
Mega Knight Musketeer The Log Bandit
Skeletons Musketeer Bandit Mega Knight
Skeletons Archers Musketeer Freeze
Skeletons Archers Musketeer Bandit
Mega Knight
Freeze Mega Knight Skeletons The Log Bandit
Skeletons Musketeer
Mega Knight Musketeer
Mega Knight The Log
Mega Knight Skeletons Bandit
Archers Musketeer Mega Knight
Skeletons Archers Musketeer Freeze The Log
Mega Knight Archers Musketeer Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze The Log Bandit
Musketeer The Log Bandit
The Log Bandit
Musketeer Freeze The Log
The Log Mega Knight
Musketeer Freeze
Archers Musketeer The Log
The Log Freeze
The Log Bandit
Musketeer
Musketeer The Log Bandit
Archers Musketeer
Musketeer The Log Bandit
Musketeer Freeze Bandit
Musketeer The Log
Musketeer The Log Bandit
Musketeer The Log Bandit Mega Knight
Freeze
Archers Musketeer The Log Bandit Mega Knight
The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer The Log
Freeze The Log Mega Knight
The Log Musketeer Bandit
Musketeer The Log Bandit Mega Knight
Musketeer The Log Bandit
Archers Musketeer
Musketeer Freeze
Musketeer The Log Bandit Mega Knight
Freeze
Mega Knight
The Log
Archers Musketeer Freeze Bandit
Archers Musketeer
Freeze
The Log
Musketeer Mega Knight
The Log Musketeer
Musketeer Mega Knight
Musketeer Freeze The Log
Musketeer
Musketeer Freeze The Log Bandit Mega Knight
Mega Knight

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