My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Musketeer Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Hog Rider Goblin Barrel
Giant Snowball
Skeletons Archers Musketeer Hog Rider Goblin Barrel
Zap
Skeletons Archers Inferno Tower Goblin Barrel
Barbarian Barrel
Skeletons Archers Musketeer Inferno Tower Goblin Barrel
The Log
Skeletons Archers Musketeer Hog Rider Goblin Barrel
Earthquake
Skeletons Archers Hog Rider Inferno Tower Goblin Barrel
Arrows
Skeletons Archers Goblin Barrel
Royal Delivery
Skeletons Archers Musketeer Hog Rider Goblin Barrel
Fireball
Archers Musketeer Hog Rider Inferno Tower Goblin Barrel
Poison
Archers Musketeer Inferno Tower
Lightning
Musketeer Inferno Tower
Rocket
Musketeer Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Goblin Barrel Musketeer Hog Rider Inferno Tower Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Archers Goblin Barrel

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Hog Rider
Musketeer
Hog Rider The Log
Hog Rider
Musketeer The Log Archers Goblin Barrel
Inferno Tower
Goblin Barrel
Hog Rider
Electro Giant
The Log
Hog Rider Musketeer

Defense Synergies 3 6

Skeletons
Musketeer Archers Inferno Tower The Log
Archers
Skeletons Inferno Tower The Log
Musketeer
Skeletons The Log Inferno Tower
Hog Rider
Inferno Tower
The Log Skeletons Archers Musketeer
Goblin Barrel
Electro Giant
The Log
Musketeer Inferno Tower Skeletons Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Inferno Tower The Log
Inferno Tower Skeletons Musketeer The Log
Inferno Tower Skeletons Archers Musketeer
Inferno Tower Skeletons Musketeer
The Log
The Log Skeletons Archers Musketeer
Musketeer Inferno Tower Archers
Musketeer Inferno Tower Electro Giant The Log
Inferno Tower Skeletons Musketeer
Skeletons Archers Musketeer Inferno Tower
Archers Skeletons Musketeer Electro Giant The Log
Musketeer Inferno Tower Archers
Inferno Tower Skeletons Musketeer The Log
The Log
Inferno Tower
Inferno Tower Electro Giant The Log
Skeletons Musketeer Inferno Tower
Archers Musketeer The Log
The Log Archers Musketeer
Musketeer Inferno Tower
Archers Musketeer Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Inferno Tower Electro Giant
Archers Musketeer The Log
Skeletons Musketeer Inferno Tower The Log
Musketeer Inferno Tower The Log
Inferno Tower Skeletons Musketeer
Electro Giant Skeletons Archers Musketeer
Skeletons Archers Musketeer Inferno Tower
Inferno Tower
Skeletons Inferno Tower The Log
Inferno Tower Skeletons Musketeer
Musketeer Inferno Tower
Electro Giant The Log
Skeletons Inferno Tower
Archers Musketeer Electro Giant
Inferno Tower Electro Giant Skeletons Archers Musketeer The Log
Archers Musketeer Inferno Tower Electro Giant The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log
The Log
Musketeer The Log
The Log
Electro Giant Musketeer
Archers Musketeer The Log
The Log
The Log
Musketeer
Musketeer The Log
Archers Musketeer
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log
Archers Musketeer The Log
Electro Giant The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
Electro Giant The Log
The Log Musketeer
Musketeer The Log
Musketeer The Log
Archers Musketeer Electro Giant
Musketeer Electro Giant
Musketeer The Log
The Log
Archers Musketeer
Archers Musketeer
The Log
Musketeer
The Log Musketeer
Electro Giant
Musketeer
Electro Giant Musketeer The Log
Musketeer
Musketeer Electro Giant The Log

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