My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Musketeer Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Skeletons Archers Musketeer Hog Rider Goblin Barrel Skeleton Army
Zap
Skeletons Archers Goblin Barrel Skeleton Army Goblin Giant
Barbarian Barrel
Skeletons Archers Musketeer Goblin Barrel Skeleton Army
The Log
Skeletons Archers Musketeer Hog Rider Goblin Barrel Skeleton Army
Earthquake
Skeletons Archers Hog Rider Goblin Barrel Skeleton Army
Arrows
Skeletons Archers Goblin Barrel Skeleton Army
Royal Delivery
Skeletons Archers Musketeer Hog Rider Goblin Barrel Skeleton Army
Fireball
Archers Musketeer Hog Rider Goblin Barrel Skeleton Army
Poison
Archers Musketeer Skeleton Army
Lightning
Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Royal Delivery Goblin Barrel Skeleton Army Musketeer Hog Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Royal Delivery Goblin Barrel

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Hog Rider Goblin Giant
Royal Delivery
Musketeer
Hog Rider Goblin Giant
Hog Rider
Musketeer Archers Goblin Barrel
Goblin Barrel
Hog Rider Skeleton Army Goblin Giant
Skeleton Army
Goblin Barrel
Goblin Giant
Archers Musketeer Goblin Barrel

Defense Synergies 2 7

Skeletons
Musketeer Archers Royal Delivery
Archers
Skeletons Royal Delivery Skeleton Army Goblin Giant
Royal Delivery
Musketeer Skeletons Archers Skeleton Army
Musketeer
Skeletons Royal Delivery Skeleton Army
Hog Rider
Goblin Barrel
Skeleton Army
Archers Royal Delivery Musketeer
Goblin Giant
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Giant
Skeleton Army Skeletons Royal Delivery Musketeer
Skeleton Army Skeletons Archers Royal Delivery Musketeer
Skeleton Army Skeletons Musketeer
Royal Delivery Skeleton Army
Royal Delivery Skeleton Army Skeletons Archers Musketeer
Musketeer Archers Royal Delivery
Musketeer Goblin Giant
Skeletons Musketeer Skeleton Army
Skeleton Army Skeletons Archers Royal Delivery Musketeer
Archers Skeleton Army Skeletons Royal Delivery Musketeer Goblin Giant
Musketeer Archers Royal Delivery
Skeleton Army Skeletons Royal Delivery Musketeer
Skeleton Army Royal Delivery
Skeleton Army
Skeleton Army Royal Delivery
Skeletons Royal Delivery Musketeer Skeleton Army
Royal Delivery Archers Musketeer Skeleton Army
Royal Delivery Archers Musketeer
Musketeer
Skeleton Army Archers Royal Delivery Musketeer Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Archers Royal Delivery
Royal Delivery Archers Musketeer
Royal Delivery Skeleton Army Skeletons Musketeer Goblin Giant
Skeleton Army Royal Delivery Musketeer Goblin Giant
Skeletons Royal Delivery Musketeer Skeleton Army Goblin Giant
Royal Delivery Skeletons Archers Musketeer Goblin Giant
Royal Delivery Skeleton Army Skeletons Archers Musketeer Goblin Giant
Royal Delivery Skeleton Army Goblin Giant
Royal Delivery Skeletons Skeleton Army
Skeletons Royal Delivery Musketeer Skeleton Army Goblin Giant
Musketeer
Skeleton Army Royal Delivery Goblin Giant
Royal Delivery Skeleton Army Skeletons Goblin Giant
Archers Musketeer Skeleton Army
Skeleton Army Skeletons Archers Royal Delivery Musketeer Goblin Giant
Archers Royal Delivery Musketeer
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer
Goblin Giant
Musketeer
Musketeer Goblin Giant
Archers Musketeer
Musketeer
Musketeer
Archers Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Archers Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Archers Musketeer
Musketeer
Musketeer
Archers Musketeer Skeleton Army
Archers Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer Goblin Giant

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