My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Skeleton Barrel Firecracker Bowler Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Skeleton Barrel
Giant Snowball
Skeletons Archers Skeleton Barrel
Zap
Skeletons Archers Skeleton Barrel Firecracker
Barbarian Barrel
Skeletons Archers Skeleton Barrel Firecracker
The Log
Skeletons Archers Skeleton Barrel Firecracker
Earthquake
Skeletons Archers Firecracker
Arrows
Skeletons Archers Skeleton Barrel Firecracker
Royal Delivery
Skeletons Archers Skeleton Barrel Firecracker Bowler
Fireball
Archers Skeleton Barrel Firecracker Bowler
Poison
Archers Skeleton Barrel Firecracker
Lightning
Bowler Monk
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Tornado Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Skeleton Barrel Firecracker Tornado Bowler Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Archers Skeleton Barrel

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Skeleton Barrel Bowler
Skeleton Barrel
Firecracker Archers Tornado Bowler
Firecracker
Skeleton Barrel Tornado Bowler Monk
Tornado
Skeleton Barrel Firecracker Bowler The Log
Bowler
Archers Skeleton Barrel Firecracker Tornado The Log
The Log
Tornado Bowler
Monk
Firecracker

Defense Synergies 3 12

Skeletons
Archers Firecracker Tornado Bowler The Log Monk
Archers
Skeletons Firecracker Tornado Bowler The Log
Skeleton Barrel
Firecracker
The Log Skeletons Archers Tornado
Tornado
Bowler Skeletons Archers Firecracker The Log
Bowler
Tornado The Log Skeletons Archers
The Log
Firecracker Bowler Skeletons Archers Tornado
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Skeleton Barrel Firecracker The Log
Skeletons Firecracker The Log Monk
Tornado Bowler Skeletons Archers
Skeletons Firecracker Bowler Monk
Firecracker Tornado Bowler The Log Monk
Tornado Bowler The Log Skeletons Archers Firecracker
Tornado Archers Firecracker
Bowler Skeleton Barrel The Log Monk
Skeletons Tornado
Tornado Skeletons Archers Firecracker Bowler
Archers Skeletons Firecracker Tornado Bowler The Log
Archers Firecracker Tornado
Bowler Skeletons The Log
Bowler Firecracker Tornado The Log
Tornado Monk Bowler The Log
Skeletons Firecracker Tornado Bowler
Archers Firecracker Tornado Bowler The Log
Tornado The Log Archers Firecracker Bowler
Tornado
Bowler Archers Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Bowler
Archers Skeleton Barrel Firecracker Bowler The Log Monk
Skeletons Bowler The Log
Bowler Tornado The Log Monk
Skeletons Bowler
Firecracker Skeletons Archers Skeleton Barrel Tornado Monk
Skeletons Archers Bowler
Skeletons Firecracker Tornado The Log Monk
Skeletons
Bowler
Monk Tornado Bowler The Log
Bowler Skeletons
Archers Firecracker Bowler
Skeletons Archers Firecracker Tornado Bowler The Log Monk
Bowler Archers Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker The Log Monk
Firecracker Monk Skeleton Barrel Tornado Bowler The Log
Skeleton Barrel The Log
Skeleton Barrel Firecracker The Log
Firecracker Bowler The Log
Firecracker Skeleton Barrel Tornado Monk
Archers Firecracker Tornado Bowler The Log
The Log Skeleton Barrel Firecracker Tornado Bowler
The Log Monk Skeleton Barrel Firecracker Tornado
Tornado Bowler
Firecracker Monk Skeleton Barrel Tornado Bowler The Log
Monk Archers Firecracker Tornado
Skeleton Barrel Firecracker Bowler The Log
Skeleton Barrel Firecracker Monk
Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker Bowler The Log
Skeleton Barrel Firecracker Bowler The Log
Monk Tornado
Archers Skeleton Barrel Firecracker Bowler The Log Monk
Skeleton Barrel Firecracker Tornado Bowler The Log Monk
Bowler The Log Monk
Tornado
Tornado Bowler The Log Monk
Skeleton Barrel The Log Monk
Firecracker Tornado The Log Bowler
Firecracker The Log Skeleton Barrel Tornado Bowler Monk
Skeleton Barrel Tornado Bowler The Log Monk
Skeleton Barrel Firecracker Tornado The Log
Archers Firecracker Tornado
Skeleton Barrel Firecracker
Bowler
The Log
Firecracker Monk
Firecracker Bowler The Log Monk
Skeleton Barrel Archers
Archers Firecracker Tornado Monk
The Log
Firecracker Bowler
The Log Skeleton Barrel Firecracker Bowler
Monk Tornado
Firecracker
Firecracker Tornado Bowler The Log
Firecracker Tornado
Skeleton Barrel Firecracker Tornado Bowler The Log Monk
Firecracker Bowler Monk

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