My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Tesla Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Hog Rider Guards
Giant Snowball
Skeletons Archers Hog Rider Guards
Zap
Skeletons Archers Guards
Barbarian Barrel
Skeletons Archers Tesla Valkyrie Guards
The Log
Skeletons Archers Hog Rider Guards
Earthquake
Skeletons Archers Tesla Hog Rider Guards
Arrows
Skeletons Archers Guards
Royal Delivery
Skeletons Archers Valkyrie Hog Rider Guards
Fireball
Archers Tesla Hog Rider
Poison
Archers Guards
Lightning
Tesla Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Guards Tesla Fireball Valkyrie Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Archers Guards Tesla

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Valkyrie Hog Rider Mega Knight
Tesla
Fireball
Hog Rider Mega Knight
Valkyrie
Archers Hog Rider
Hog Rider
Fireball Valkyrie Archers Guards Mega Knight
Guards
Hog Rider
Mega Knight
Archers Fireball Hog Rider

Defense Synergies 2 9

Skeletons
Tesla Archers
Archers
Valkyrie Skeletons Tesla Guards Mega Knight
Tesla
Skeletons Archers Fireball Valkyrie Guards
Fireball
Tesla Valkyrie Mega Knight
Valkyrie
Archers Tesla Fireball
Hog Rider
Guards
Archers Tesla
Mega Knight
Archers Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie
Skeletons Tesla Valkyrie Mega Knight
Tesla Mega Knight Skeletons Archers Valkyrie
Tesla Skeletons Valkyrie Guards Mega Knight
Fireball Valkyrie Mega Knight
Fireball Skeletons Archers Tesla Valkyrie Guards Mega Knight
Tesla Archers Fireball
Tesla Fireball Valkyrie Mega Knight
Tesla Skeletons
Guards Skeletons Archers Tesla Valkyrie Mega Knight
Archers Valkyrie Guards Skeletons Tesla Fireball Mega Knight
Tesla Archers Fireball
Tesla Mega Knight Skeletons Fireball Valkyrie Guards
Fireball Valkyrie Mega Knight Tesla Guards
Tesla Mega Knight
Tesla Fireball Mega Knight
Tesla Mega Knight Skeletons Fireball Valkyrie
Tesla Fireball Valkyrie Mega Knight Archers Guards
Valkyrie Archers Tesla Fireball Guards Mega Knight
Tesla
Valkyrie Mega Knight Archers Tesla Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Skeletons Archers Tesla Fireball
Fireball Archers Tesla Valkyrie Mega Knight
Guards Mega Knight Skeletons Valkyrie
Valkyrie Guards Mega Knight Tesla Fireball
Skeletons Tesla Valkyrie Guards Mega Knight
Fireball Skeletons Archers Tesla
Guards Skeletons Archers Tesla Fireball Valkyrie
Mega Knight Tesla Valkyrie
Mega Knight Skeletons Fireball Valkyrie
Skeletons Tesla Guards
Mega Knight Tesla Valkyrie Guards
Mega Knight Fireball Valkyrie Guards
Mega Knight Skeletons Tesla Fireball Valkyrie Guards
Archers Tesla Fireball Valkyrie Mega Knight
Tesla Guards Skeletons Archers Fireball Valkyrie
Valkyrie Mega Knight Archers Tesla Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards
Fireball
Fireball
Fireball Valkyrie Guards
Fireball Valkyrie Mega Knight
Fireball
Archers
Fireball
Fireball
Fireball Guards
Fireball Valkyrie
Fireball Archers
Fireball
Fireball
Fireball
Fireball
Fireball Mega Knight
Fireball
Archers Fireball Mega Knight
Fireball Valkyrie Mega Knight
Fireball Mega Knight
Fireball
Fireball
Fireball Valkyrie Mega Knight
Fireball
Fireball Mega Knight
Fireball
Archers Fireball
Fireball Guards
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Archers Fireball Guards
Fireball Archers
Fireball
Fireball Valkyrie Mega Knight
Fireball
Fireball
Mega Knight
Fireball Guards
Fireball
Fireball Mega Knight
Fireball Mega Knight

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