My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Tesla Giant Wizard Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Giant Bandit
Giant Snowball
Skeletons Archers
Zap
Skeletons Archers Bandit
Barbarian Barrel
Skeletons Archers Tesla Wizard Royal Ghost Bandit
The Log
Skeletons Archers Bandit
Earthquake
Skeletons Archers Tesla
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Wizard Royal Ghost Bandit
Fireball
Archers Tesla Wizard Bandit
Poison
Archers Wizard
Lightning
Tesla Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Royal Ghost Bandit Tesla Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Archers Royal Ghost

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Giant Royal Ghost Bandit
Tesla
Giant
Archers Wizard The Log Royal Ghost Bandit
Wizard
Giant Royal Ghost Bandit
The Log
Giant Bandit
Royal Ghost
Archers Giant Wizard Bandit
Bandit
Archers Giant Wizard The Log Royal Ghost

Defense Synergies 2 14

Skeletons
Tesla Archers Wizard The Log Royal Ghost Bandit
Archers
Skeletons Tesla The Log Bandit
Tesla
Skeletons The Log Archers Wizard
Giant
Wizard
Skeletons Tesla The Log Royal Ghost Bandit
The Log
Tesla Skeletons Archers Wizard Royal Ghost Bandit
Royal Ghost
Skeletons Wizard The Log
Bandit
Skeletons Archers Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard The Log
Skeletons Tesla The Log Bandit
Tesla Skeletons Archers Bandit
Tesla Skeletons Bandit
The Log
The Log Skeletons Archers Tesla Royal Ghost Bandit
Tesla Archers Wizard
Tesla The Log Bandit
Tesla Skeletons
Skeletons Archers Tesla Royal Ghost Bandit
Archers Skeletons Tesla Wizard The Log Royal Ghost Bandit
Tesla Archers Wizard
Tesla Skeletons Wizard The Log Bandit
Wizard Tesla The Log Royal Ghost
Tesla Bandit
Tesla The Log Bandit
Tesla Wizard Skeletons
Tesla Archers Wizard The Log Royal Ghost Bandit
Wizard The Log Archers Tesla Royal Ghost Bandit
Tesla
Wizard Royal Ghost Archers Tesla The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Tesla Royal Ghost Bandit
Bandit Archers Tesla Wizard The Log Royal Ghost
Bandit Skeletons The Log
Tesla The Log Bandit
Skeletons Tesla Bandit
Wizard Skeletons Archers Tesla
Skeletons Archers Tesla Bandit
Tesla
Skeletons The Log Bandit
Skeletons Tesla
Tesla
The Log
Skeletons Tesla Wizard Bandit
Wizard Archers Tesla
Tesla Skeletons Archers The Log
Archers Tesla Wizard The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost Bandit
The Log Royal Ghost Bandit
The Log Bandit
The Log
Wizard The Log
Wizard
Archers Wizard The Log
The Log Wizard
The Log Wizard Bandit
Wizard The Log Bandit
Archers Wizard
The Log Bandit
Bandit
The Log
Wizard The Log Bandit
Wizard The Log Bandit
Archers Wizard The Log Bandit
Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard
The Log Wizard Royal Ghost Bandit
Wizard The Log Bandit
The Log Bandit
Archers Wizard
Wizard
Wizard The Log Bandit
Wizard The Log
Archers Bandit
Archers Wizard
The Log
Wizard
The Log Wizard
The Log
The Log Royal Ghost Bandit
Wizard

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