My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Tesla Valkyrie Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Goblin Barrel Dark Prince Prince
Giant Snowball
Skeletons Archers Goblin Barrel
Zap
Skeletons Archers Goblin Barrel Dark Prince Prince
Barbarian Barrel
Skeletons Archers Tesla Valkyrie Goblin Barrel Dark Prince
The Log
Skeletons Archers Goblin Barrel Dark Prince Prince
Earthquake
Skeletons Archers Tesla Goblin Barrel
Arrows
Skeletons Archers Goblin Barrel
Royal Delivery
Skeletons Archers Valkyrie Goblin Barrel Dark Prince Prince
Fireball
Archers Tesla Goblin Barrel
Poison
Archers
Lightning
Tesla Valkyrie Dark Prince Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Goblin Barrel Tesla Valkyrie Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Archers Goblin Barrel

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Valkyrie Dark Prince Prince
Tesla
Valkyrie
Archers Goblin Barrel Prince Dark Prince
Goblin Barrel
Valkyrie Dark Prince Prince
Dark Prince
Goblin Barrel Prince Archers Valkyrie
Prince
Valkyrie Goblin Barrel Dark Prince Archers The Log
The Log
Prince

Defense Synergies 4 14

Skeletons
Tesla Archers Dark Prince Prince The Log
Archers
Valkyrie Skeletons Tesla Dark Prince The Log
Tesla
Skeletons The Log Archers Valkyrie Dark Prince Prince
Valkyrie
Archers Tesla Prince The Log
Goblin Barrel
Dark Prince
Skeletons Archers Tesla Prince The Log
Prince
The Log Skeletons Tesla Valkyrie Dark Prince
The Log
Tesla Prince Skeletons Archers Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie The Log
Skeletons Tesla Valkyrie Dark Prince Prince The Log
Tesla Prince Skeletons Archers Valkyrie Dark Prince
Tesla Prince Skeletons Valkyrie Dark Prince
Valkyrie Dark Prince Prince The Log
The Log Skeletons Archers Tesla Valkyrie Dark Prince
Tesla Archers
Tesla Valkyrie The Log
Tesla Skeletons Prince
Skeletons Archers Tesla Valkyrie Dark Prince Prince
Archers Valkyrie Skeletons Tesla Dark Prince The Log
Tesla Archers
Tesla Prince Skeletons Valkyrie Dark Prince The Log
Valkyrie Tesla Dark Prince Prince The Log
Tesla Prince
Tesla Prince The Log
Tesla Skeletons Valkyrie Dark Prince Prince
Tesla Valkyrie Archers Dark Prince Prince The Log
Valkyrie The Log Archers Tesla Dark Prince
Tesla Prince
Valkyrie Dark Prince Archers Tesla Prince The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Archers Tesla Dark Prince Prince
Archers Tesla Valkyrie Prince The Log
Skeletons Valkyrie Dark Prince Prince The Log
Valkyrie Dark Prince Prince Tesla The Log
Skeletons Tesla Valkyrie Dark Prince Prince
Skeletons Archers Tesla
Dark Prince Prince Skeletons Archers Tesla Valkyrie
Tesla Valkyrie Dark Prince Prince
Skeletons Valkyrie Dark Prince Prince The Log
Skeletons Tesla
Tesla Valkyrie Dark Prince Prince
Valkyrie Dark Prince Prince The Log
Dark Prince Prince Skeletons Tesla Valkyrie
Archers Tesla Valkyrie
Tesla Skeletons Archers Valkyrie Dark Prince Prince The Log
Valkyrie Archers Tesla Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie Dark Prince Prince The Log
Valkyrie Dark Prince The Log
Archers The Log
The Log
The Log
Prince
Valkyrie Dark Prince Prince The Log
Archers
The Log
Prince The Log
The Log
The Log
Archers Dark Prince Prince The Log
Valkyrie The Log
Prince The Log
Prince The Log
The Log
The Log Valkyrie Dark Prince
The Log
Prince The Log
The Log
Archers
The Log
Prince
The Log
Archers Dark Prince Prince
Archers
The Log
Valkyrie Dark Prince Prince
The Log
Dark Prince Prince
The Log
Dark Prince Prince The Log
Prince

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