My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Tombstone Battle Ram Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Battle Ram Skeleton King
Giant Snowball
Skeletons Archers Tombstone Battle Ram Witch Skeleton King
Zap
Skeletons Archers Tombstone Battle Ram Witch Skeleton King
Barbarian Barrel
Skeletons Archers Tombstone Battle Ram Witch Skeleton King
The Log
Skeletons Archers Tombstone Battle Ram Witch Skeleton King
Earthquake
Skeletons Archers Tombstone Witch Skeleton King
Arrows
Skeletons Archers Tombstone Witch Skeleton King
Royal Delivery
Skeletons Archers Battle Ram Witch Skeleton King
Fireball
Archers Tombstone Battle Ram Witch Skeleton King
Poison
Archers Tombstone Witch Skeleton King
Lightning
Tombstone Battle Ram Witch Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball The Log Archers Tombstone Battle Ram Skeleton King Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Giant Snowball The Log Archers

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Battle Ram Archers Witch The Log
Archers
Giant Snowball Battle Ram
Tombstone
Battle Ram
Giant Snowball The Log Archers Witch
Witch
Giant Snowball Battle Ram Skeleton King
The Log
Battle Ram Giant Snowball
Skeleton King
Witch

Defense Synergies 1 13

Skeletons
Giant Snowball Archers Tombstone Witch The Log
Giant Snowball
Skeletons Archers Witch The Log
Archers
Skeletons Giant Snowball Tombstone Witch The Log Skeleton King
Tombstone
Skeleton King Skeletons Archers
Battle Ram
Witch
Skeletons Giant Snowball Archers The Log
The Log
Skeletons Giant Snowball Archers Witch
Skeleton King
Tombstone Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone The Log
Skeletons Tombstone Witch The Log
Witch Skeletons Giant Snowball Archers Tombstone
Witch Skeletons Tombstone Skeleton King
Tombstone The Log
The Log Skeletons Giant Snowball Archers
Giant Snowball Archers Tombstone Witch
The Log
Witch Skeletons Tombstone Skeleton King
Skeletons Giant Snowball Archers
Archers Witch Skeletons Giant Snowball Tombstone The Log Skeleton King
Giant Snowball Archers Witch
Tombstone Skeletons Giant Snowball Witch The Log
Giant Snowball Tombstone Witch The Log Skeleton King
Tombstone Skeleton King
Giant Snowball The Log
Skeletons Tombstone Witch
Tombstone Giant Snowball Archers Witch The Log
Giant Snowball Witch The Log Archers Tombstone
Giant Snowball Archers Witch The Log
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Archers Tombstone Witch
Giant Snowball Archers The Log
Tombstone Skeletons Witch The Log
The Log
Skeletons Tombstone Witch
Skeletons Giant Snowball Archers Witch
Skeletons Archers Tombstone Witch
Skeletons Giant Snowball Tombstone Witch The Log
Witch Skeletons Tombstone
Tombstone Witch
Giant Snowball The Log
Skeletons Tombstone Witch Skeleton King
Archers Witch
Tombstone Witch Skeletons Archers The Log Skeleton King
Giant Snowball Archers Witch The Log Skeleton King
Giant Snowball Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Giant Snowball The Log
The Log
The Log
Giant Snowball The Log
Giant Snowball Witch
Archers Witch The Log
The Log Giant Snowball
The Log Giant Snowball
Giant Snowball
The Log
Giant Snowball Archers
Giant Snowball The Log
Giant Snowball The Log
Giant Snowball Witch The Log
The Log
Giant Snowball
Giant Snowball Archers The Log
Giant Snowball Witch The Log
The Log
Giant Snowball
The Log
Giant Snowball The Log
Giant Snowball The Log Witch
Witch
The Log Giant Snowball Witch
Giant Snowball Witch The Log
The Log
Giant Snowball Archers Witch
Giant Snowball Witch
Giant Snowball
Giant Snowball The Log
Giant Snowball
Giant Snowball The Log
Archers Tombstone Witch
Giant Snowball Archers Witch
The Log
The Log Giant Snowball Skeleton King
Giant Snowball
Giant Snowball Witch The Log Skeleton King
Giant Snowball Witch
Giant Snowball Witch The Log

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