My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Furnace Bowler Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Hog Rider
Giant Snowball
Skeletons Archers Hog Rider Furnace Lumberjack
Zap
Skeletons Archers Furnace
Barbarian Barrel
Skeletons Archers Furnace Executioner Lumberjack
The Log
Skeletons Archers Hog Rider Furnace Lumberjack
Earthquake
Skeletons Archers Hog Rider Furnace
Arrows
Skeletons Archers Furnace
Royal Delivery
Skeletons Archers Hog Rider Bowler Executioner Lumberjack
Fireball
Archers Hog Rider Furnace Bowler Executioner Lumberjack
Poison
Archers Furnace Executioner
Lightning
Furnace Bowler Executioner Lumberjack
Rocket
Hog Rider Furnace Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Arrows Hog Rider Furnace Lumberjack Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Archers Arrows Hog Rider

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Arrows Hog Rider Bowler Lumberjack
Arrows
Hog Rider Archers Bowler Lumberjack
Hog Rider
Arrows Archers Furnace Bowler Executioner Lumberjack
Furnace
Hog Rider Bowler
Bowler
Archers Arrows Hog Rider Furnace Executioner Lumberjack
Executioner
Hog Rider Bowler
Lumberjack
Archers Arrows Hog Rider Bowler

Defense Synergies 0 15

Skeletons
Archers Furnace Bowler Executioner Lumberjack
Archers
Skeletons Furnace Bowler Lumberjack
Arrows
Furnace Bowler Lumberjack
Hog Rider
Furnace
Skeletons Archers Arrows Bowler Lumberjack
Bowler
Skeletons Archers Arrows Furnace Lumberjack
Executioner
Skeletons Lumberjack
Lumberjack
Skeletons Archers Arrows Furnace Bowler Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Executioner
Lumberjack Skeletons Furnace Executioner
Furnace Bowler Lumberjack Skeletons Archers Executioner
Lumberjack Skeletons Furnace Bowler
Arrows Bowler Lumberjack
Arrows Bowler Skeletons Archers Furnace Executioner Lumberjack
Furnace Archers Arrows Executioner
Bowler Arrows
Skeletons Furnace Lumberjack
Skeletons Archers Bowler Lumberjack
Archers Executioner Skeletons Arrows Furnace Bowler Lumberjack
Arrows Executioner Archers Furnace
Furnace Bowler Lumberjack Skeletons
Bowler Executioner Arrows Furnace Lumberjack
Furnace Lumberjack
Furnace Bowler Lumberjack
Skeletons Arrows Furnace Bowler Executioner Lumberjack
Arrows Archers Furnace Bowler Executioner Lumberjack
Arrows Furnace Executioner Archers Bowler Lumberjack
Lumberjack
Bowler Archers Arrows Furnace Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Archers Furnace Bowler
Archers Arrows Bowler Executioner Lumberjack
Lumberjack Skeletons Furnace Bowler
Bowler Lumberjack
Skeletons Bowler Executioner Lumberjack
Arrows Furnace Executioner Skeletons Archers
Skeletons Archers Furnace Bowler Lumberjack
Lumberjack
Skeletons
Skeletons
Bowler Lumberjack
Arrows Bowler
Bowler Skeletons Executioner Lumberjack
Archers Furnace Bowler Executioner
Skeletons Archers Furnace Bowler Executioner Lumberjack
Arrows Bowler Executioner Archers
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Bowler Executioner
Arrows
Arrows
Executioner Arrows Furnace Bowler
Arrows Executioner Furnace
Archers Arrows Furnace Bowler Executioner
Arrows Bowler Executioner
Arrows
Bowler Lumberjack
Arrows Bowler
Archers Arrows Executioner
Bowler Executioner
Arrows
Arrows Furnace
Arrows Furnace Bowler Executioner
Arrows Furnace Bowler Executioner
Arrows
Archers Arrows Bowler Executioner
Arrows Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Furnace Bowler Executioner
Arrows Bowler Executioner
Arrows Bowler
Arrows
Archers Arrows Furnace Executioner
Bowler
Arrows
Arrows
Arrows Bowler
Archers
Archers Arrows Executioner
Arrows
Bowler Executioner Lumberjack
Arrows Bowler Executioner
Arrows
Executioner
Bowler
Executioner
Bowler Executioner
Bowler

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