My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Balloon
Giant Snowball
Skeletons Archers Balloon Lumberjack
Zap
Skeletons Archers Balloon
Barbarian Barrel
Skeletons Electro Spirit Archers Knight Lumberjack
The Log
Skeletons Electro Spirit Archers Mini P.E.K.K.A Lumberjack
Earthquake
Skeletons Archers
Arrows
Skeletons Electro Spirit Archers
Royal Delivery
Skeletons Electro Spirit Archers Knight Mini P.E.K.K.A Balloon Lumberjack
Fireball
Archers Balloon Lumberjack
Poison
Archers Balloon
Lightning
Knight Mini P.E.K.K.A Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Mini P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Archers Arrows Knight Mini P.E.K.K.A Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Archers Arrows

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Balloon Lumberjack
Archers
Knight Arrows Mini P.E.K.K.A Balloon Lumberjack
Arrows
Balloon Archers Knight Mini P.E.K.K.A Lumberjack
Knight
Archers Balloon Arrows Lumberjack
Mini P.E.K.K.A
Archers Arrows Lumberjack
Balloon
Arrows Knight Lumberjack Electro Spirit Archers
Lumberjack
Balloon Electro Spirit Archers Arrows Knight Mini P.E.K.K.A

Defense Synergies 1 13

Skeletons
Electro Spirit Archers Knight Mini P.E.K.K.A Lumberjack
Electro Spirit
Skeletons Lumberjack
Archers
Knight Skeletons Mini P.E.K.K.A Lumberjack
Arrows
Knight Mini P.E.K.K.A Lumberjack
Knight
Archers Skeletons Arrows Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Skeletons Archers Arrows Knight
Balloon
Lumberjack
Skeletons Electro Spirit Archers Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Mini P.E.K.K.A Lumberjack Skeletons Knight
Mini P.E.K.K.A Lumberjack Skeletons Archers Knight
Mini P.E.K.K.A Lumberjack Skeletons Knight
Arrows Mini P.E.K.K.A Lumberjack
Arrows Skeletons Electro Spirit Archers Lumberjack
Electro Spirit Archers Arrows
Electro Spirit Arrows
Mini P.E.K.K.A Skeletons Lumberjack
Knight Skeletons Archers Mini P.E.K.K.A Lumberjack
Archers Skeletons Electro Spirit Arrows Knight Lumberjack
Arrows Archers
Mini P.E.K.K.A Lumberjack Skeletons Knight
Electro Spirit Arrows Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Knight Lumberjack
Mini P.E.K.K.A Lumberjack
Skeletons Arrows Knight Mini P.E.K.K.A Lumberjack
Arrows Electro Spirit Archers Knight Lumberjack
Arrows Electro Spirit Archers Knight Lumberjack
Mini P.E.K.K.A Lumberjack
Electro Spirit Archers Arrows Knight Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Lumberjack Skeletons Archers
Archers Arrows Knight Mini P.E.K.K.A Lumberjack
Lumberjack Skeletons Knight Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Knight
Skeletons Knight Mini P.E.K.K.A Lumberjack
Arrows Skeletons Electro Spirit Archers
Mini P.E.K.K.A Skeletons Archers Knight Lumberjack
Mini P.E.K.K.A Knight Lumberjack
Skeletons Electro Spirit Knight Mini P.E.K.K.A
Skeletons
Knight Mini P.E.K.K.A Lumberjack
Arrows
Mini P.E.K.K.A Skeletons Knight Lumberjack
Archers
Skeletons Electro Spirit Archers Knight Mini P.E.K.K.A Lumberjack
Arrows Electro Spirit Archers Mini P.E.K.K.A
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Arrows
Arrows Electro Spirit
Archers Arrows
Arrows
Arrows
Mini P.E.K.K.A Lumberjack
Arrows Knight
Archers Arrows
Knight
Arrows
Arrows
Arrows
Arrows
Arrows
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A
Arrows
Arrows
Arrows
Arrows Electro Spirit
Arrows
Arrows
Arrows
Archers Arrows
Electro Spirit
Mini P.E.K.K.A
Arrows
Electro Spirit Arrows
Arrows
Electro Spirit Archers
Archers Arrows
Arrows
Knight Mini P.E.K.K.A Lumberjack
Arrows
Arrows
Electro Spirit

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