My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill Giant Skeleton
Giant Snowball
Skeletons Barbarians Musketeer Goblin Drill
Zap
Skeletons Goblin Drill
Barbarian Barrel
Skeletons Barbarians Musketeer Goblin Drill Giant Skeleton Electro Wizard
The Log
Skeletons Barbarians Musketeer Goblin Drill Giant Skeleton
Earthquake
Skeletons Barbarians Goblin Drill
Arrows
Skeletons Goblin Drill
Royal Delivery
Skeletons Barbarians Musketeer Goblin Drill Giant Skeleton Electro Wizard
Fireball
Barbarians Musketeer Goblin Drill Electro Wizard
Poison
Barbarians Musketeer Goblin Drill Electro Wizard
Lightning
Musketeer Electro Wizard
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Drill Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Fireball Musketeer Goblin Drill Electro Wizard Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Arrows Fireball Musketeer

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Goblin Drill Giant Skeleton
Barbarians
Fireball
Arrows Goblin Drill Electro Wizard
Musketeer
Giant Skeleton
Goblin Drill
Fireball Arrows
Giant Skeleton
Arrows Musketeer Electro Wizard
Electro Wizard
Fireball Giant Skeleton

Defense Synergies 1 13

Skeletons
Musketeer Giant Skeleton Electro Wizard
Arrows
Barbarians Fireball Giant Skeleton
Barbarians
Arrows
Fireball
Arrows Musketeer Goblin Drill Electro Wizard
Musketeer
Skeletons Fireball Goblin Drill Giant Skeleton Electro Wizard
Goblin Drill
Fireball Musketeer Electro Wizard
Giant Skeleton
Skeletons Arrows Musketeer Electro Wizard
Electro Wizard
Skeletons Fireball Musketeer Goblin Drill Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Electro Wizard
Barbarians Skeletons Musketeer Goblin Drill Electro Wizard
Barbarians Skeletons Musketeer Goblin Drill Giant Skeleton Electro Wizard
Barbarians Skeletons Musketeer Goblin Drill Electro Wizard
Arrows Barbarians Fireball Giant Skeleton
Arrows Fireball Skeletons Musketeer Electro Wizard
Musketeer Electro Wizard Arrows Fireball
Arrows Barbarians Fireball Musketeer Giant Skeleton Electro Wizard
Barbarians Skeletons Musketeer Goblin Drill
Skeletons Barbarians Musketeer Giant Skeleton Electro Wizard
Barbarians Electro Wizard Skeletons Arrows Fireball Musketeer Goblin Drill Giant Skeleton
Arrows Musketeer Fireball Electro Wizard
Barbarians Goblin Drill Skeletons Fireball Musketeer Giant Skeleton Electro Wizard
Fireball Arrows Barbarians Goblin Drill Electro Wizard
Barbarians Goblin Drill Electro Wizard
Barbarians Fireball Goblin Drill Electro Wizard
Barbarians Skeletons Arrows Fireball Musketeer Goblin Drill Electro Wizard
Arrows Fireball Barbarians Musketeer Goblin Drill Electro Wizard
Arrows Goblin Drill Barbarians Fireball Musketeer Giant Skeleton Electro Wizard
Barbarians Musketeer Goblin Drill Electro Wizard
Arrows Barbarians Fireball Musketeer Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard Arrows Musketeer
Barbarians Giant Skeleton Skeletons Musketeer Electro Wizard
Giant Skeleton Barbarians Fireball Musketeer Electro Wizard
Barbarians Giant Skeleton Skeletons Musketeer Goblin Drill
Arrows Fireball Skeletons Musketeer Electro Wizard
Skeletons Barbarians Fireball Musketeer Giant Skeleton Electro Wizard
Giant Skeleton Barbarians
Giant Skeleton Electro Wizard Skeletons Barbarians Fireball
Skeletons Barbarians Musketeer Goblin Drill
Barbarians Musketeer Giant Skeleton
Arrows Barbarians Fireball Giant Skeleton Electro Wizard
Barbarians Giant Skeleton Skeletons Fireball
Barbarians Fireball Musketeer
Barbarians Electro Wizard Skeletons Fireball Musketeer Goblin Drill Giant Skeleton
Arrows Barbarians Fireball Musketeer Giant Skeleton Electro Wizard
Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Goblin Drill Giant Skeleton
Arrows Fireball Musketeer Electro Wizard
Arrows Fireball Goblin Drill Giant Skeleton
Arrows Barbarians Fireball Musketeer Giant Skeleton
Fireball Arrows
Arrows Fireball Musketeer
Arrows Musketeer
Arrows Fireball
Arrows Fireball
Fireball Musketeer Electro Wizard
Arrows Fireball Musketeer Electro Wizard
Fireball Arrows Musketeer
Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer Goblin Drill
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer Electro Wizard
Arrows Fireball
Fireball Musketeer Giant Skeleton
Arrows Fireball
Musketeer
Arrows Barbarians Fireball Musketeer Goblin Drill
Arrows Fireball
Arrows Fireball Musketeer Electro Wizard
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Arrows Fireball Musketeer Electro Wizard
Electro Wizard Fireball Musketeer
Fireball
Arrows Fireball Musketeer
Arrows Fireball Electro Wizard
Giant Skeleton
Arrows Fireball
Electro Wizard Barbarians Fireball Musketeer
Fireball Arrows Musketeer Electro Wizard
Arrows Fireball
Fireball Musketeer Electro Wizard
Arrows Fireball Musketeer
Arrows Fireball Giant Skeleton
Musketeer
Fireball Musketeer Giant Skeleton Electro Wizard
Fireball Musketeer Electro Wizard
Fireball Musketeer Giant Skeleton Electro Wizard
Fireball

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