My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider
Giant Snowball
Skeletons Goblin Gang Barbarians Hog Rider
Zap
Skeletons Goblin Gang
Barbarian Barrel
Skeletons Goblin Gang Barbarians Wizard
The Log
Skeletons Goblin Gang Barbarians Hog Rider
Earthquake
Skeletons Goblin Gang Barbarians Hog Rider
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Goblin Gang Barbarians Hog Rider Wizard
Fireball
Goblin Gang Barbarians Hog Rider Wizard
Poison
Goblin Gang Barbarians Wizard
Lightning
Wizard Archer Queen
Rocket
Barbarians Hog Rider Wizard Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Goblin Gang Hog Rider Barbarians Wizard Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Goblin Gang

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider
Goblin Gang
Hog Rider
Barbarians
Hog Rider
Hog Rider
Arrows Goblin Gang The Log Barbarians Wizard Archer Queen
Wizard
Hog Rider
The Log
Hog Rider
Archer Queen
Hog Rider

Defense Synergies 1 8

Skeletons
Wizard The Log Archer Queen
Arrows
Barbarians
Goblin Gang
Barbarians The Log Archer Queen
Barbarians
Arrows Goblin Gang
Hog Rider
Wizard
Skeletons The Log
The Log
Archer Queen Skeletons Goblin Gang Wizard
Archer Queen
The Log Skeletons Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Barbarians Skeletons Goblin Gang The Log
Goblin Gang Barbarians Skeletons
Barbarians Skeletons Goblin Gang
Arrows Barbarians The Log
Arrows Goblin Gang The Log Skeletons
Arrows Goblin Gang Wizard
Arrows Barbarians The Log
Barbarians Skeletons Goblin Gang Archer Queen
Goblin Gang Skeletons Barbarians
Goblin Gang Barbarians Skeletons Arrows Wizard The Log
Arrows Goblin Gang Wizard
Barbarians Skeletons Goblin Gang Wizard The Log
Wizard Arrows Goblin Gang Barbarians The Log
Barbarians Goblin Gang
Barbarians Goblin Gang The Log
Barbarians Wizard Skeletons Arrows Goblin Gang
Arrows Goblin Gang Barbarians Wizard The Log
Arrows Wizard The Log Barbarians
Barbarians
Goblin Gang Wizard Arrows Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Skeletons
Arrows Goblin Gang Wizard The Log
Goblin Gang Barbarians Skeletons The Log
Goblin Gang Barbarians The Log
Barbarians Skeletons Goblin Gang
Arrows Wizard Skeletons Goblin Gang
Goblin Gang Skeletons Barbarians
Barbarians
Skeletons Barbarians The Log
Skeletons Goblin Gang Barbarians
Barbarians
Arrows Barbarians The Log Archer Queen
Barbarians Skeletons Goblin Gang Wizard
Wizard Barbarians
Goblin Gang Barbarians Skeletons The Log Archer Queen
Arrows Barbarians Wizard The Log Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows Barbarians The Log
Wizard Arrows The Log
Arrows Wizard
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Goblin Gang
Arrows Wizard The Log
Arrows Wizard Archer Queen
The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows Barbarians The Log
Arrows The Log Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Wizard
Wizard
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Goblin Gang Barbarians
Arrows Wizard Archer Queen
Arrows The Log
Goblin Gang Wizard
Arrows The Log Wizard
Arrows Archer Queen
Archer Queen
Goblin Gang The Log Archer Queen
Archer Queen
The Log Archer Queen

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